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upload "kind" alien swarm
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#ifndef TILEGEN_ROOMTEMPLATEPANEL_H
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#define TILEGEN_ROOMTEMPLATEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CRoomTemplate;
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class CMissionChooserTGAImagePanel;
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namespace vgui
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{
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class Menu;
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};
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// draws a particular room template (based on its image and grid/exits)
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class CRoomTemplatePanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CRoomTemplatePanel, vgui::Panel );
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public:
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CRoomTemplatePanel(Panel *parent, const char *name);
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virtual ~CRoomTemplatePanel();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnMouseReleased(vgui::MouseCode code);
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void SetRoomTemplate( const CRoomTemplate* pTemplate );
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void UpdateImages();
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const CRoomTemplate* m_pRoomTemplate;
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CMissionChooserTGAImagePanel* m_pRoomTGAPanel;
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CUtlVector<CMissionChooserTGAImagePanel*> m_pGridImagePanels;
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CUtlVector<CMissionChooserTGAImagePanel*> m_pExitImagePanels;
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vgui::Panel* m_pSelectedOutline;
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int m_iLastTilesX, m_iLastTilesY;
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bool m_bRoomTemplateEditMode; // if set to true, this panel is in template edit model and right clicking should bring up exit manipulation menu
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bool m_bRoomTemplateBrowserMode; // if set to true, this panel is in the template browser, and right clicking should edit our room template
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vgui::DHANDLE< vgui::Menu > m_hMenu;
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bool m_bForceShowExits;
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bool m_bForceShowTileSquares;
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static void UpdateAllImages(); // causes all the RoomTemplatePanels to update their images, tile grid squares and exits
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vgui::Label *m_pTagsLabel;
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};
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#endif TILEGEN_ROOMTEMPLATEPANEL_H
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