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https://github.com/nillerusr/source-engine.git
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upload "kind" alien swarm
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
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//
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// Root panel of a layout system definition (aka mission)
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//
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//===============================================================================
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#ifndef MISSION_PANEL_H
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#define MISSION_PANEL_H
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#if defined( COMPILER_MSVC )
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "node_panel.h"
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class KeyValues;
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namespace vgui
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{
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class Button;
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}
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class CMissionPanel : public CNodePanel
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{
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DECLARE_CLASS_SIMPLE( CMissionPanel, CNodePanel );
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public:
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CMissionPanel( Panel *pParent, const char *pName );
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virtual void PerformLayout();
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virtual void UpdateState();
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protected:
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virtual void CreatePanelContents();
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};
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#endif // MISSION_PANEL_H
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