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upload "kind" alien swarm
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#ifndef _INCLUDED_STATS_REPORT_H
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#define _INCLUDED_STATS_REPORT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include "steam/steam_api.h"
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namespace vgui
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{
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class Label;
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class Button;
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};
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class ObjectiveMap;
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class StatGraphPlayer;
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class DebriefTextPage;
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class CAvatarImagePanel;
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#define ASW_STATS_REPORT_MAX_PLAYERS 4
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#define ASW_STATS_REPORT_CATEGORIES 4
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// shows stats breakdowns
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class StatsReport : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( StatsReport, vgui::EditablePanel );
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public:
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StatsReport(vgui::Panel *parent, const char *name);
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virtual ~StatsReport();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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void SetStatCategory( int nCategory );
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void SetPlayerNames( void );
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ObjectiveMap *m_pObjectiveMap;
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vgui::Button *m_pCategoryButtons[ ASW_STATS_REPORT_CATEGORIES ];
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vgui::Label *m_pPlayerNames[ ASW_STATS_REPORT_MAX_PLAYERS ];
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vgui::ImagePanel *m_pReadyCheckImages[ ASW_STATS_REPORT_MAX_PLAYERS ];
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CAvatarImagePanel *m_pAvatarImages[ ASW_STATS_REPORT_MAX_PLAYERS ];
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vgui::Panel *m_pPlayerNamesPosition;
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StatGraphPlayer *m_pStatGraphPlayer;
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DebriefTextPage *m_pDebrief;
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Color m_rgbaStatsReportPlayerColors[ ASW_STATS_REPORT_MAX_PLAYERS ];
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float m_fPlayerNamePosY[ ASW_STATS_REPORT_MAX_PLAYERS ];
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};
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#endif // _INCLUDED_STATS_REPORT_H
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