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upload "kind" alien swarm
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#ifndef _INCLUDED_PLAYER_LIST_LINE_H
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#define _INCLUDED_PLAYER_LIST_LINE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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class ImagePanel;
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class CheckButton;
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class Label;
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};
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#define MAX_VOTE_ICONS 8
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#define PLAYER_LIST_PLAYER_X 32
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#define PLAYER_LIST_PLAYER_W 210
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#define PLAYER_LIST_MARINES_X 260
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#define PLAYER_LIST_MARINES_W 250
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#define PLAYER_LIST_PING_X 540
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#define PLAYER_LIST_PING_W 60
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#define PLAYER_LIST_LEADER_CHECK_X 200
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#define PLAYER_LIST_LEADER_CHECK_W 128
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#define PLAYER_LIST_KICK_CHECK_X 500
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#define PLAYER_LIST_KICK_CHECK_W 128
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#define PLAYER_LIST_MUTE_CHECK_X 630
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#define PLAYER_LIST_MUTE_CHECK_W 128
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#define PLAYER_LIST_KICK_ICON_X 260
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#define PLAYER_LIST_KICK_ICON_W 16
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#define PLAYER_LIST_LEADER_ICON_X 40
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#define PLAYER_LIST_LEADER_ICON_W 16
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class VoteCheck : public vgui::CheckButton
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{
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public:
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VoteCheck(Panel *parent, const char *panelName, const char *text);
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virtual void DoClick();
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};
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// a single line in the PlayerListPanel, showing info on a particular connected player along with buttons to vote on them
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class PlayerListLine : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( PlayerListLine, vgui::Panel );
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public:
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PlayerListLine(vgui::Panel *parent, const char *name);
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virtual void OnThink();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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bool SetPlayerIndex(int i);
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void UpdateVoteIcons();
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void UpdateCheckBoxes();
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vgui::Label *m_pPlayerLabel;
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vgui::Label *m_pMarinesLabel;
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vgui::Label *m_pPingLabel;
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VoteCheck *m_pKickCheck;
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VoteCheck *m_pLeaderCheck;
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VoteCheck *m_pMuteCheck;
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vgui::ImagePanel *m_pKickVoteIcon[MAX_VOTE_ICONS];
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vgui::ImagePanel *m_pLeaderVoteIcon[MAX_VOTE_ICONS];
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const char* GetPingString();
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wchar_t* GetMarineNames();
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bool m_bKickChecked;
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bool m_bLeaderChecked;
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int m_iPlayerIndex;
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char m_szPlayerName[32];
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char m_szPingString[12];
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wchar_t m_wszMarineNames[96];
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int m_iKickIconState[MAX_VOTE_ICONS];
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int m_iLeaderIconState[MAX_VOTE_ICONS];
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};
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#endif // _INCLUDED_PLAYER_LIST_LINE_H
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