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upload "kind" alien swarm
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#ifndef _INCLUDED_OBJECTIVE_TITLE_PANEL_H
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#define _INCLUDED_OBJECTIVE_TITLE_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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#include <vgui/IImage.h>
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class C_ASW_Player;
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class Label;
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class ImagePanel;
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class C_ASW_Objective;
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class ObjectiveListBox;
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// this Panel will show a single objective text in a thin horizonal black box
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// when clicked, the text will highlight and the box will grow over time
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// to also display the objective pic
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class ObjectiveTitlePanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( ObjectiveTitlePanel, vgui::Panel );
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public:
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ObjectiveTitlePanel(Panel *parent, const char *name);
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virtual ~ObjectiveTitlePanel();
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virtual void OnMouseReleased(vgui::MouseCode code);
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virtual void OnCursorEntered();
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virtual void PerformLayout();
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virtual void OnThink();
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void UpdateElements();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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void SetObjective(C_ASW_Objective* pObjective);
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C_ASW_Objective* GetObjective() { return m_hObjective.Get(); }
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void SetSelected(bool bSelected);
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vgui::Label* m_ObjectiveLabel;
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vgui::ImagePanel* m_ObjectiveImagePanel;
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vgui::ImagePanel* m_pCheckbox;
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void SetIndex(int i) { m_Index = i; }
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int m_Index;
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vgui::HTexture m_TextureID;
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CHandle<C_ASW_Objective> m_hObjective;
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bool m_bObjectiveSelected;
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Color m_BlueColor;
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char m_szImageName[256];
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vgui::HFont m_hFont, m_hSmallFont;
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ObjectiveListBox* m_pListBox;
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};
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#endif // _INCLUDED_OBJECTIVE_TITLE_PANEL_H
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