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upload "kind" alien swarm
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#ifndef _INCLUDED_NB_SKILL_PANEL_H
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#define _INCLUDED_NB_SKILL_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include "asw_shareddefs.h"
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class vgui::ImagePanel;
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class StatsBar;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CBitmapButton;
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class BriefingTooltip;
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class CNB_Skill_Panel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Skill_Panel, vgui::EditablePanel );
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public:
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CNB_Skill_Panel( vgui::Panel *parent, const char *name );
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virtual ~CNB_Skill_Panel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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void SetSkillDetails( int nProfileIndex, int nSkillSlot, int nSkillPoints );
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const char* GetSkillName();
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::Label *m_pSkillLabel;
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vgui::Label *m_pSkillNumberLabel;
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StatsBar *m_pSkillBar;
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// == MANAGED_MEMBER_POINTERS_END ==
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CBitmapButton *m_pSkillButton;
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bool CanSpendPoint();
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int m_nSkillSlot;
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int m_nSkillPoints;
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bool m_bSpendPointsMode;
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char m_szLastSkillImage[ 128 ];
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int m_nProfileIndex;
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};
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// larger version when spending skill points
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class CNB_Skill_Panel_Spending : public CNB_Skill_Panel
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{
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DECLARE_CLASS_SIMPLE( CNB_Skill_Panel_Spending, CNB_Skill_Panel );
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public:
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CNB_Skill_Panel_Spending( vgui::Panel *parent, const char *name );
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virtual ~CNB_Skill_Panel_Spending();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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};
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#endif // _INCLUDED_NB_SKILL_PANEL_H
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