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upload "kind" alien swarm
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#ifndef _INCLUDED_NB_SELECT_WEAPON_ENTRY_H
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#define _INCLUDED_NB_SELECT_WEAPON_ENTRY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::ImagePanel;
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class vgui::Label;
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class vgui::Panel;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CBitmapButton;
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class CNB_Select_Weapon_Entry : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Select_Weapon_Entry, vgui::EditablePanel );
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public:
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CNB_Select_Weapon_Entry( vgui::Panel *parent, const char *name );
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virtual ~CNB_Select_Weapon_Entry();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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virtual bool IsCursorOver();
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::ImagePanel *m_pClassImage;
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vgui::Label *m_pClassLabel;
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vgui::Label *m_pNewLabel;
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vgui::ImagePanel *m_pLockedImage;
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vgui::Panel *m_pLockedBG;
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// == MANAGED_MEMBER_POINTERS_END ==
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CBitmapButton *m_pWeaponImage;
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int m_nInventorySlot; // either 0 for primary/secondary or 2 for extra
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int m_nEquipIndex;
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int m_nProfileIndex;
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bool m_bCanEquip;
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char m_szLastImage[ 256 ];
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};
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#endif // _INCLUDED_NB_SELECT_WEAPON_ENTRY_H
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