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upload "kind" alien swarm
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#ifndef _INCLUDED_NB_MISSION_PANEL_H
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#define _INCLUDED_NB_MISSION_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Frame.h>
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class vgui::ImagePanel;
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class vgui::Button;
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class CNB_Header_Footer;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class ObjectiveListBox;
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class ObjectiveDetailsPanel;
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class ObjectiveMap;
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class ObjectiveIcons;
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class CNB_Button;
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class CNB_Island;
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namespace BaseModUI
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{
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class DropDownMenu;
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}
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class CNB_Mission_Panel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Mission_Panel, vgui::EditablePanel );
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public:
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CNB_Mission_Panel( vgui::Panel *parent, const char *name );
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virtual ~CNB_Mission_Panel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::Label *m_pRetriesLabel;
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// == MANAGED_MEMBER_POINTERS_END ==
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CNB_Header_Footer *m_pHeaderFooter;
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CNB_Button *m_pBackButton;
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BaseModUI::DropDownMenu* m_drpDifficulty;
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BaseModUI::DropDownMenu* m_drpFixedSkillPoints;
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BaseModUI::DropDownMenu* m_drpFriendlyFire;
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BaseModUI::DropDownMenu* m_drpOnslaught;
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ObjectiveListBox* m_pObjectiveList;
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ObjectiveDetailsPanel* m_pObjectiveDetails;
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ObjectiveMap* m_pObjectiveMap;
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CNB_Island* m_pObjectiveListBoxIsland;
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CNB_Island* m_pObjectiveMapIsland;
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CNB_Island* m_pObjectiveDetailsIsland;
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CNB_Island* m_pDifficultyIsland;
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vgui::Label *m_pDifficultyDescription;
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bool m_bSelectedFirstObjective;
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int m_iLastSkillLevel;
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int m_iLastFixedSkillPoints;
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int m_iLastHardcoreFF;
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int m_iLastOnslaught;
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};
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class InGameMissionPanelFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( InGameMissionPanelFrame, vgui::Frame );
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InGameMissionPanelFrame(Panel *parent, const char *panelName, bool showTaskbarIcon = true);
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virtual ~InGameMissionPanelFrame();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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private:
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int m_iAnimated;
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};
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#endif // _INCLUDED_NB_MISSION_PANEL_H
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