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upload "kind" alien swarm
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#ifndef _INCLUDED_NB_MISSION_OPTIONS_H
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#define _INCLUDED_NB_MISSION_OPTIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class vgui::Panel;
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class vgui::Button;
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class CNB_Header_Footer;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CNB_Button;
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#define ASW_NUM_GAME_STYLES 4
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class CNB_Mission_Options : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Mission_Options, vgui::EditablePanel );
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public:
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CNB_Mission_Options( vgui::Panel *parent, const char *name );
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virtual ~CNB_Mission_Options();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( char const* command );
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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CNB_Header_Footer *m_pHeaderFooter;
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vgui::Button* m_pDifficultyUpButton;
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vgui::Button* m_pDifficultyDownButton;
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vgui::Label* m_pDifficultyTitle;
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vgui::Label* m_pSkillLevelLabel;
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vgui::Label* m_pSkillDescriptionLabel;
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vgui::Label* m_pStyleTitle;
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vgui::Label* m_pStyleLabel;
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// == MANAGED_MEMBER_POINTERS_END ==
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CNB_Button *m_pBackButton;
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vgui::Button* m_pGameStyle[ASW_NUM_GAME_STYLES];
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int m_iLastSkillLevel;
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};
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#endif // _INCLUDED_NB_MISSION_OPTIONS_H
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