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upload "kind" alien swarm
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#ifndef _INCLUDED_NB_MAIN_PANEL_H
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#define _INCLUDED_NB_MAIN_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include "vgui_bitmapbutton.h"
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class vgui::Panel;
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class vgui::Button;
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class vgui::ImagePanel;
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class CNB_Lobby_Row;
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class CNB_Lobby_Row_Small;
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class CNB_Lobby_Tooltip;
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class CNB_Mission_Summary;
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class CNB_Header_Footer;
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class CNB_Button;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CNB_Vote_Panel;
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class CBitmapButton;
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class CNB_Main_Panel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Main_Panel, vgui::EditablePanel );
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public:
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CNB_Main_Panel( vgui::Panel *parent, const char *name );
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virtual ~CNB_Main_Panel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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void ChangeMarine( int nLobbySlot );
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void ChangeWeapon( int nLobbySlot, int nInventorySlot );
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void SpendSkillPointsOnMarine( int nProfileIndex );
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void ShowMissionDetails();
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void ShowMissionOptions();
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void ShowPromotionPanel();
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vgui::DHANDLE<vgui::Panel> m_hSubScreen;
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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CNB_Header_Footer *m_pHeaderFooter;
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vgui::Label *m_pLeaderLabel;
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vgui::ImagePanel *m_pReadyCheckImage;
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CNB_Lobby_Row *m_pLobbyRow0;
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CNB_Lobby_Row_Small *m_pLobbyRow1;
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CNB_Lobby_Row_Small *m_pLobbyRow2;
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CNB_Lobby_Row_Small *m_pLobbyRow3;
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CNB_Lobby_Tooltip *m_pLobbyTooltip;
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CNB_Mission_Summary *m_pMissionSummary;
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// == MANAGED_MEMBER_POINTERS_END ==
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CNB_Button *m_pReadyButton;
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CNB_Button *m_pMissionDetailsButton;
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CNB_Button *m_pFriendsButton;
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CNB_Button *m_pPromotionButton;
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CNB_Vote_Panel *m_pVotePanel;
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CBitmapButton *m_pChatButton;
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CBitmapButton *m_pVoteButton;
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bool m_bLocalLeader;
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uint64 m_FlyoutSteamID;
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void ProcessSkillSpendQueue();
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void OnFinishedSpendingSkillPoints();
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static void QueueSpendSkillPoints( int nProfileIndex );
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static void RemoveFromSpendQueue( int nProfileIndex );
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static CUtlVector<int> s_QueuedSpendSkillPoints; // queue of marine profile indices to spend points on
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};
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#endif // _INCLUDED_NB_MAIN_PANEL_H
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