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upload "kind" alien swarm
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#ifndef _INCLUDED_NB_LOBBY_ROW_H
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#define _INCLUDED_NB_LOBBY_ROW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include "asw_shareddefs.h"
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#include "steam/steam_api.h"
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::ImagePanel;
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class vgui::Label;
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class StatsBar;
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class vgui::Panel;
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class CAvatarImagePanel;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CBitmapButton;
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class CNB_Lobby_Tooltip;
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namespace BaseModUI
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{
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class DropDownMenu;
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}
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class CNB_Lobby_Row : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Lobby_Row, vgui::EditablePanel );
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public:
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CNB_Lobby_Row( vgui::Panel *parent, const char *name );
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virtual ~CNB_Lobby_Row();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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void OpenPlayerFlyout();
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virtual void UpdateDetails();
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virtual void CheckTooltip( CNB_Lobby_Tooltip *pTooltip );
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::ImagePanel *m_pBackground;
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vgui::Panel *m_pBackgroundWeapon0;
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vgui::Panel *m_pBackgroundWeapon1;
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vgui::Panel *m_pBackgroundWeapon2;
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vgui::Panel *m_pBackgroundInnerWeapon0;
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vgui::Panel *m_pBackgroundInnerWeapon1;
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vgui::Panel *m_pBackgroundInnerWeapon2;
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vgui::ImagePanel *m_pSilhouetteWeapon0;
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vgui::ImagePanel *m_pSilhouetteWeapon1;
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vgui::ImagePanel *m_pSilhouetteWeapon2;
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vgui::Panel *m_pAvatarBackground;
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CAvatarImagePanel *m_pAvatarImage;
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vgui::ImagePanel *m_pClassImage;
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BaseModUI::DropDownMenu *m_pNameDropdown;
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vgui::Label *m_pLevelLabel;
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StatsBar *m_pXPBar;
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vgui::Label *m_pClassLabel;
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// == MANAGED_MEMBER_POINTERS_END ==
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CBitmapButton *m_pPortraitButton;
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CBitmapButton *m_pWeaponButton0;
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CBitmapButton *m_pWeaponButton1;
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CBitmapButton *m_pWeaponButton2;
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vgui::ImagePanel *m_pVoiceIcon;
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vgui::ImagePanel *m_pPromotionIcon;
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char m_szLastWeaponImage[ ASW_NUM_INVENTORY_SLOTS ][ 255 ];
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char m_szLastPortraitImage[ 255 ];
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CSteamID m_lastSteamID;
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int m_nLastPromotion;
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int m_nLobbySlot;
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};
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#endif // _INCLUDED_NB_LOBBY_ROW_H
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