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upload "kind" alien swarm
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#ifndef _INCLUDED_MISSION_COMPLETE_STATS_LINE_H
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#define _INCLUDED_MISSION_COMPLETE_STATS_LINE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/ImagePanel.h>
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namespace vgui
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{
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class IScheme;
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};
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class MedalArea;
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class C_ASW_Debrief_Stats;
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class StatsBar;
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#define ASW_NUM_STATS_BARS 7
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// a single line on the stats screen during debrief. Shows various stats about how the marine played in that mission.
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class MissionCompleteStatsLine : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( MissionCompleteStatsLine, vgui::Panel );
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public:
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MissionCompleteStatsLine(vgui::Panel *parent, const char *name);
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virtual ~MissionCompleteStatsLine();
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virtual void OnThink();
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virtual void PerformLayout();
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void ApplySchemeSettings( vgui::IScheme *scheme );
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void UpdateLabels();
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void SetMarineIndex(int i);
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void InitFrom(C_ASW_Debrief_Stats* pStats);
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void ShowStats();
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vgui::Label *m_pNameLabel;
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vgui::Label *m_pWoundedLabel;
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StatsBar *m_pStats[ASW_NUM_STATS_BARS];
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vgui::ImagePanel *m_pBarIcons[ASW_NUM_STATS_BARS];
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MedalArea *m_pMedalArea;
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Color m_pBGColor;
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char m_szCurrentName[64];
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int iCurrentShots;
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int iCurrentDamage;
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int iCurrentKills;
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int m_iMarineIndex;
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bool m_bInitStats;
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bool m_bSetAlpha;
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};
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// a line that shows a particular player and any medals he has won
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class MissionCompletePlayerStatsLine : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( MissionCompletePlayerStatsLine, vgui::Panel );
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public:
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MissionCompletePlayerStatsLine(vgui::Panel *parent, const char *name);
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virtual void OnThink();
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virtual void PerformLayout();
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void ApplySchemeSettings( vgui::IScheme *scheme );
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void UpdateLabels();
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void SetPlayerIndex(int i);
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vgui::Label *m_pNameLabel;
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MedalArea *m_pMedalArea;
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Color m_pBGColor;
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wchar_t m_wszCurrentName[ 128 ];
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int m_iPlayerIndex;
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};
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#endif // _INCLUDED_MISSION_COMPLETE_STATS_LINE_H
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