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upload "kind" alien swarm
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#ifndef _INCLUDED_MEDAL_COLLETION_PANEL_H
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#define _INCLUDED_MEDAL_COLLETION_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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class Label;
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class ImagePanel;
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class ImagePanel;
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};
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class MedalPanel;
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class BriefingTooltip;
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#define ASW_MEDAL_COLLECTION_PORTRAITS 9
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#define ASW_MEDAL_COLLECTION_MEDALS 61 // have to go 1 up, since the indices start at 1
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// shows all the medals this player has collected so far (from his client store)
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class MedalCollectionPanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( MedalCollectionPanel, vgui::Panel );
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public:
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MedalCollectionPanel(vgui::Panel *parent, const char *name);
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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virtual void OnThink();
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void UpdateMedals();
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virtual void OnMouseReleased(vgui::MouseCode code);
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void LayoutMedal(MedalPanel* pMedal, int &mx, int &my, int iSpacing = 0);
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vgui::Label *m_pTitle;
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vgui::Label *m_pCollectionLabel;
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vgui::Label *m_pNCOLabel;
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vgui::Label *m_pSWLabel;
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vgui::Label *m_pMedicLabel;
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vgui::Label *m_pTechLabel;
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vgui::Label *m_pTotalLabel;
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vgui::ImagePanel *m_pPortrait[ASW_MEDAL_COLLECTION_PORTRAITS];
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vgui::Panel *m_pPlayerArea;
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vgui::Panel *m_pNCOArea;
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vgui::Panel *m_pSpecialWeaponsArea;
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vgui::Panel *m_pMedicArea;
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vgui::Panel *m_pTechArea;
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vgui::Panel *m_pGenArea;
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vgui::ImagePanel *m_pBackDrop;
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vgui::Label *m_pOnlineLabel;
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vgui::ImagePanel *m_pOnlineImage;
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int m_iCursorOver;
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bool m_bOffline;
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int m_iShowOnlyMarine;
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MedalPanel* m_pMedals[ASW_MEDAL_COLLECTION_MEDALS];
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BriefingTooltip* m_pTooltip;
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char m_szTotalString[128];
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char m_szNameString[32];
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float m_fScale;
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};
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#endif // _INCLUDED_MEDAL_COLLETION_PANEL_H
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