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upload "kind" alien swarm
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#ifndef _INCLUDED_EXPERIENCE_STAT_LINE_H
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#define _INCLUDED_EXPERIENCE_STAT_LINE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include "asw_player_shared.h"
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namespace vgui
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{
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class IScheme;
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class ImagePanel;
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class Label;
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};
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class StatsBar;
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class C_ASW_Player;
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class BriefingTooltip;
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// this is one of the sub-bars on the experience screen
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// it shows experience awarded for a particular action (healing, hacking, completing objectives, kills, etc.)
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class ExperienceStatLine : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( ExperienceStatLine, vgui::EditablePanel );
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public:
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ExperienceStatLine(vgui::Panel *parent, const char *name, CASW_Earned_XP_t XPType );
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virtual ~ExperienceStatLine();
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virtual void OnThink();
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virtual void PerformLayout();
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void ApplySchemeSettings( vgui::IScheme *scheme );
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void InitFor( C_ASW_Player *pPlayer );
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void UpdateVisibility( C_ASW_Player *pPlayer = NULL );
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virtual void SetVisible(bool state);
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vgui::Label *m_pStatNum;
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vgui::Label *m_pTitle;
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vgui::Label *m_pCounter;
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vgui::ImagePanel *m_pIcon;
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StatsBar *m_pStatsBar;
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CASW_Earned_XP_t m_XPType;
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EHANDLE m_hPlayer;
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};
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// stat line for bonus XP earned from medals + achievements
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class MedalStatLine : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( MedalStatLine, vgui::EditablePanel );
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public:
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MedalStatLine(vgui::Panel *parent, const char *name );
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virtual ~MedalStatLine();
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virtual void OnThink();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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void SetMedalIndex( int nMedalIndex );
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void SetAchievementIndex( int nAchievementIndex );
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BriefingTooltip* GetTooltip();
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vgui::Label *m_pTitle;
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vgui::Label *m_pDescription;
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vgui::Label *m_pCounter;
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vgui::ImagePanel *m_pIcon;
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int m_nAchievementIndex;
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int m_nMedalIndex;
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int m_nXP;
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EHANDLE m_hPlayer;
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char m_szMedalName[64];
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char m_szMedalDescription[64];
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vgui::DHANDLE<BriefingTooltip> m_hTooltip;
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bool m_bShowTooltip;
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};
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#endif // _INCLUDED_EXPERIENCE_STAT_LINE_H
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