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upload "kind" alien swarm
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#include "cbase.h"
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#include "BriefingFrame.h"
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#include "vgui\BriefingImagePanel.h"
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#include "vgui\nb_mission_panel.h"
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#include "c_asw_player.h"
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#include "controller_focus.h"
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#include <vgui_controls/Button.h>
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#include "asw_hud_chat.h"
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#include "FadeInPanel.h"
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#include "iclientmode.h"
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#include "vgui_controls/AnimationController.h"
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#include "c_user_message_register.h"
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#include "clientmode_asw.h"
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#include "nb_main_panel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BriefingFrame::BriefingFrame(Panel *parent, const char *panelName, bool showTaskbarIcon) :
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vgui::Frame(parent, panelName, showTaskbarIcon)
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{
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vgui::HScheme scheme;
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scheme = vgui::scheme()->LoadSchemeFromFile("resource/SwarmSchemeNew.res", "SwarmSchemeNew");
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SetScheme( scheme );
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SetSize( ScreenWidth() + 1, ScreenHeight() + 1 );
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SetTitle("Briefing", true );
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SetPos(0,0);
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SetMoveable(false);
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SetSizeable(false);
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SetMenuButtonVisible(false);
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SetMaximizeButtonVisible(false);
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SetMinimizeToSysTrayButtonVisible(false);
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SetCloseButtonVisible(false);
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SetTitleBarVisible(false);
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SetAlpha(0.3f);
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SetPaintBackgroundEnabled(false);
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// our backdrop image panel
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m_pBackdrop = new BriefingImagePanel( this, "BriefingBackdrop" );
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m_pBackdrop->SetVisible( true );
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m_pMainPanel = new CNB_Main_Panel( this, "MainPanel" );
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RequestFocus();
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SetVisible(true);
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SetEnabled(true);
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// ASWTODO: this causes an assert, but without it, F1 doesn't work
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SetKeyBoardInputEnabled(false);
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SetZPos(200);
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SetAlpha(0);
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// clear the currently visible part of the chat
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CHudChat *pChat = GET_HUDELEMENT( CHudChat );
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if (pChat)
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{
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pChat->InsertBlankPage();
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pChat->ShowChatPanel(); // chat up all the time during briefing
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}
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if (GetClientModeASW() && GetClientModeASW()->m_bSpectator)
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{
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Msg("BriefingFrame constructor calling cl_spectating\n");
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engine->ServerCmd("cl_spectating");
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}
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}
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BriefingFrame::~BriefingFrame()
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{
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FadeInPanel *pFadeIn = dynamic_cast<FadeInPanel*>(GetClientMode()->GetViewport()->FindChildByName("FadeIn", true));
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if (pFadeIn)
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{
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pFadeIn->AllowFastRemove();
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}
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}
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void BriefingFrame::OnClose()
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{
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BaseClass::OnClose();
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// make the fade out slower
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vgui::GetAnimationController()->RunAnimationCommand(this, "alpha", 0.0f, 0.0f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
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}
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void BriefingFrame::PerformLayout()
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{
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SetSize( ScreenWidth() + 1, ScreenHeight() + 1 );
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SetPos(0,0);
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}
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BriefingPreLaunchPanel::BriefingPreLaunchPanel(Panel *parent, const char *panelName) : vgui::Panel(parent, panelName)
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{
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m_fFadeAlpha = 0;
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SetBgColor(Color(0,0,0,m_fFadeAlpha));
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}
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void BriefingPreLaunchPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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SetBounds(0, 0, ScreenWidth() + 1, ScreenHeight() + 1);
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}
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void BriefingPreLaunchPanel::OnThink()
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{
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m_fFadeAlpha += (gpGlobals->frametime * 255.0f); // 1 second fade out
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if (m_fFadeAlpha > 255.0f)
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m_fFadeAlpha = 255.0f;
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SetBgColor(Color(0,0,0,m_fFadeAlpha));
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}
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void BriefingPreLaunchPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetPaintBackgroundEnabled(true);
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SetPaintBackgroundType(0);
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SetBgColor(Color(0,0,0,m_fFadeAlpha));
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}
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extern vgui::DHANDLE<vgui::Frame> g_hBriefingFrame;
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