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upload "kind" alien swarm
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#ifndef _DEFINED_ASW_VGUI_EDIT_EMITTER_DIALOGS_H
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#define _DEFINED_ASW_VGUI_EDIT_EMITTER_DIALOGS_H
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/Slider.h>
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#include <vgui/IScheme.h>
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#include "vgui_controls\PanelListPanel.h"
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#include "vgui_controls\ComboBox.h"
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class CASW_VGUI_Edit_Emitter;
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// dialog used for naming and saving particle emitter templates
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class CASW_VGUI_Edit_Emitter_SaveDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Edit_Emitter_SaveDialog, vgui::Frame );
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public:
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//CASW_VGUI_Edit_Emitter_SaveDialog( vgui::Panel *pParent, const char *pElementName );
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CASW_VGUI_Edit_Emitter_SaveDialog( vgui::Panel *pParent, const char *pElementName, CASW_VGUI_Edit_Emitter* pEditFrame );
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virtual ~CASW_VGUI_Edit_Emitter_SaveDialog();
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MESSAGE_FUNC_PTR( TextEntryChanged, "TextChanged", panel );
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MESSAGE_FUNC( SaveButtonClicked, "SaveDButton" );
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MESSAGE_FUNC( CancelButtonClicked, "CancelDButton" );
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vgui::TextEntry* m_pSaveText;
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vgui::Button* m_pSaveButton;
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vgui::Button* m_pCancelButton;
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CASW_VGUI_Edit_Emitter* m_pEditFrame;
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vgui::Label* m_pExistsLabel;
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};
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#endif /* _DEFINED_ASW_VGUI_EDIT_EMITTER_DIALOGS_H */
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