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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_VGUI_COMPUTER_WEATHER_H
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#define _INCLUDED_ASW_VGUI_COMPUTER_WEATHER_H
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/Slider.h>
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#include <vgui/IScheme.h>
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#include "vgui_controls\PanelListPanel.h"
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#include "vgui_controls\ComboBox.h"
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#include "vgui/IScheme.h"
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#include "asw_vgui_ingame_panel.h"
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#include "vstdlib/random.h"
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class C_ASW_Hack_Computer;
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class ImageButton;
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#define ASW_WEATHER_ENTRIES 7
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class CASW_VGUI_Computer_Weather : public vgui::Panel, public CASW_VGUI_Ingame_Panel
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Computer_Weather, vgui::Panel );
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CASW_VGUI_Computer_Weather( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackDoor );
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virtual ~CASW_VGUI_Computer_Weather();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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virtual void PerformLayout();
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void ASWInit();
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void ApplySettingAndFadeLabelIn(vgui::Label* pLabel);
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virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
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virtual void OnCommand(char const* command);
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void SetWeatherLabels();
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void SetFloatLabel(vgui::Label *pLabel, const char *string, float fValue);
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void SetIntLabel(vgui::Label *pLabel, const char *string, int iValue);
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// current computer hack
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C_ASW_Hack_Computer* m_pHackComputer;
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ImageButton* m_pBackButton;
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vgui::Label* m_pTitleLabel;
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vgui::ImagePanel* m_pTitleIcon;
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vgui::ImagePanel* m_pTitleIconShadow;
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vgui::Label* m_pWeatherLabel[ASW_WEATHER_ENTRIES];
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vgui::Label* m_pWeatherValue[ASW_WEATHER_ENTRIES];
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vgui::Label* m_pWarningLabel;
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// overall scale of this window
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float m_fScale;
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float m_fLastThinkTime;
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bool m_bSetAlpha;
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CUniformRandomStream m_NumberStream; // Used to generate random numbers.
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};
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#endif /* _INCLUDED_ASW_VGUI_COMPUTER_WEATHER_H */
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