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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_VGUI_COMPUTER_FRAME_H
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#define _INCLUDED_ASW_VGUI_COMPUTER_FRAME_H
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/Slider.h>
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#include <vgui/IScheme.h>
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#include "vgui_controls\PanelListPanel.h"
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#include "vgui_controls\ComboBox.h"
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#include "vgui/IScheme.h"
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#include "asw_vgui_ingame_panel.h"
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#include "asw_vgui_frame.h"
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class C_ASW_Hack_Computer;
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class CASW_VGUI_Computer_Menu;
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class CASW_VGUI_Computer_Splash;
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class ImageButton;
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// frame holding the computer vgui panels
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class CASW_VGUI_Computer_Frame : public vgui::Panel, public CASW_VGUI_Ingame_Panel
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Computer_Frame, vgui::Panel );
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CASW_VGUI_Computer_Frame( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackDoor );
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virtual ~CASW_VGUI_Computer_Frame();
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virtual void ASWInit();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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virtual void OnCommand( const char *pCommand );
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virtual void PaintBackground();
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virtual void Paint();
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virtual void PerformLayout();
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virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
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virtual void SplashFinished();
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virtual void SetTitleHidden(bool bHidden);
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virtual void SetHackOption(int iOption);
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virtual void SetBackdrop(int iBackdropType);
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int m_iBackdropType;
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bool IsPDA();
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// current door hack
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C_ASW_Hack_Computer* m_pHackComputer;
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CASW_VGUI_Computer_Splash *m_pSplash;
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CASW_VGUI_Computer_Menu *m_pMenuPanel;
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ImageButton* m_pLogoffLabel;
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vgui::Panel* m_pCurrentPanel;
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vgui::ImagePanel* m_pScan[3];
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vgui::ImagePanel *m_pBackdropImage;
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int m_iScanHeight;
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bool m_bPlayingSplash;
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// overall scale of this window
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float m_fScale;
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float m_fLastThinkTime;
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bool m_bSetAlpha;
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bool m_bHideLogoffButton;
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};
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class CASW_VGUI_Computer_Container : public CASW_VGUI_Frame
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Computer_Container, CASW_VGUI_Frame );
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CASW_VGUI_Computer_Container(Panel *parent, const char *panelName, const char *pszTitle);
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virtual ~CASW_VGUI_Computer_Container();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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virtual void OnThink();
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};
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#endif /* _INCLUDED_ASW_VGUI_COMPUTER_FRAME_H */
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