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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_HUD_USE_ICON
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#define _INCLUDED_ASW_HUD_USE_ICON
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include "iasw_client_usable_entity.h"
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namespace vgui
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{
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class Label;
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class ImagePanel;
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};
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class CBindPanel;
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// shows the use icon in the middle of the screen when the player can interact with something in the game world
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class CASW_HUD_Use_Icon : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CASW_HUD_Use_Icon, vgui::Panel );
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public:
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CASW_HUD_Use_Icon(vgui::Panel *pParent, const char *szPanelName);
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virtual void OnThink();
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virtual void Paint();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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void ClearUseAction();
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void SetUseAction(ASWUseAction &action);
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ASWUseAction* GetCurrentUseAction() { return &m_CurrentAction; }
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void PositionIcon();
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void SetCurrentToQueuedAction();
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void CustomPaintProgressBar( int ix, int iy, float flAlpha, float flProgress, const char *szCountText, vgui::HFont font, Color textCol, const char *szText );
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vgui::Label* m_pUseText;
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vgui::Label* m_pUseGlowText;
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vgui::Label* m_pHoldUseText;
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vgui::Label* m_pHoldUseGlowText;
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CBindPanel* m_pBindPanel;
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ASWUseAction m_CurrentAction;
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ASWUseAction m_QueuedAction;
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bool m_bHasQueued;
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int m_iImageW;
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int m_iImageT;
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int m_iImageX;
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int m_iImageY;
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CPanelAnimationVar( vgui::HFont, m_hFont, "UseIconFont", "Default" );
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CPanelAnimationVar( vgui::HFont, m_hGlowFont, "UseIconGlowFont", "DefaultBlur" );
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CPanelAnimationVarAliasType( int, m_nBlackBarTexture, "BlackBarTexture", "vgui/swarm/HUD/ASWHUDBlackBar", "textureid" );
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//CPanelAnimationVarAliasType( int, m_nProgressBar, "HorizProgressBarTexture", "vgui/swarm/HUD/HorizProgressBar", "textureid" );
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CPanelAnimationVarAliasType( int, m_nProgressBar, "HorizProgressBarTexture", "vgui/loadingbar", "textureid" );
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CPanelAnimationVarAliasType( int, m_nProgressBarBG, "HorizProgressBarTextureBG", "vgui/loadingbar_bg", "textureid" );
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// finding the current use key
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void FindUseKeyBind();
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char m_szUseKeyText[12];
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bool m_bHacking;
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protected:
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void SetUseTextBounds( int x, int y, int w, int t );
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void SetHoldTextBounds( int x, int y, int w, int t );
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void FadeOut( float flDuration );
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void FadeIn( float flDuration );
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};
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#endif // _INCLUDED_ASW_HUD_USE_ICON
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