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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_HUD_USE_AREA_H
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#define _INCLUDED_ASW_HUD_USE_AREA_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CASWHudUseArea;
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class CASW_HUD_Use_Icon;
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class CASWHudCustomPaintPanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CASWHudCustomPaintPanel, public vgui::Panel );
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public:
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CASWHudCustomPaintPanel( vgui::Panel* pParent, const char *pElementName );
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virtual void Paint();
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virtual void PerformLayout();
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EHANDLE m_hUsable;
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CASWHudUseArea *m_pHudParent;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Shows the icons to interact with things in the game world (pick up stuff, push buttons, etc)
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//-----------------------------------------------------------------------------
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class CASWHudUseArea : public vgui::Panel, public CASW_HudElement
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{
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DECLARE_CLASS_SIMPLE( CASWHudUseArea, public vgui::Panel );
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public:
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CASWHudUseArea( const char *pElementName );
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~CASWHudUseArea();
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virtual void Init( void );
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virtual void VidInit( void );
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virtual void Reset( void );
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virtual void Paint();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme);
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virtual bool ShouldDraw( void );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void LevelInit( void );
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virtual void LevelShutdown( void );
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bool AddUseIconsFor(C_BaseEntity* pEnt);
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// given a texture and some text, this adds the icon to the HUD
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void AddUseIcon(int iUseIconTexture, const char *pText,
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EHANDLE UseTarget, float fProgress=-1);
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CPanelAnimationVar( vgui::HFont, m_hUseAreaFont, "UseAreaFont", "Default" );
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int m_iNumUseIcons;
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int m_iFrameWidth, m_iFrameHeight;
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//int m_iProgressBarTexture;
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void LoadUseTextures();
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int GetUseIconAlpha();
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CASWHudCustomPaintPanel *m_pCustomPaintPanel;
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CASW_HUD_Use_Icon *m_pUseIcon;
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private:
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};
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#endif // _INCLUDED_ASW_HUD_USE_AREA_H
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