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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_HUD_HEALTH_CROSS_H
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#define _INCLUDED_ASW_HUD_HEALTH_CROSS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_BasePanel.h"
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/AnimationController.h>
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class CASW_HUD_Marine_Portrait;
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namespace vgui
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{
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class Label;
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};
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// a particular marine portrait on the hud
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class CASW_HUD_Health_Cross : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CASW_HUD_Health_Cross, vgui::Panel );
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public:
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CASW_HUD_Health_Cross(vgui::Panel *pParent, const char *szPanelName );
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virtual void OnThink();
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virtual void Paint();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "DefaultMedium" );
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CPanelAnimationVarAliasType( int, m_nFullHealthTexture, "FullHealth", "vgui/hud/health_full", "textureid" );
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CPanelAnimationVarAliasType( int, m_nNoHealthTexture, "NoHealth", "vgui/hud/health_none", "textureid" );
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CPanelAnimationVarAliasType( float, health_xpos, "digit_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, health_ypos, "digit_ypos", "0", "proportional_float" );
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vgui::Label *m_pHealthLabel;
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vgui::Label *m_pHealthLabelShadow;
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vgui::DHANDLE< CASW_HUD_Marine_Portrait > m_hPortrait;
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int m_iHealth;
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};
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#endif // _INCLUDED_ASW_HUD_HEALTH_CROSS_H
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