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upload "kind" alien swarm
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "OptionsSubMouse.h"
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//#include "CommandCheckButton.h"
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#include "KeyToggleCheckButton.h"
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#include "CvarNegateCheckButton.h"
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#include "CvarToggleCheckButton.h"
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#include "CvarSlider.h"
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#include "EngineInterface.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include "tier1/convar.h"
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#include <stdio.h>
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#include <vgui_controls/TextEntry.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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COptionsSubMouse::COptionsSubMouse(vgui::Panel *parent) : PropertyPage(parent, NULL)
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{
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m_pReverseMouseCheckBox = new CCvarNegateCheckButton(
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this,
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"ReverseMouse",
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"#GameUI_ReverseMouse",
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"m_pitch" );
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m_pMouseFilterCheckBox = new CCvarToggleCheckButton(
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this,
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"MouseFilter",
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"#GameUI_MouseFilter",
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"m_filter" );
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m_pJoystickCheckBox = new CCvarToggleCheckButton(
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this,
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"Joystick",
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"#GameUI_Joystick",
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"joystick" );
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m_pJoystickSouthpawCheckBox = new CCvarToggleCheckButton(
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this,
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"JoystickSouthpaw",
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"#GameUI_JoystickSouthpaw",
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"joy_movement_stick" );
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m_pReverseJoystickCheckBox = new CCvarToggleCheckButton(
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this,
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"ReverseJoystick",
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"#GameUI_ReverseJoystick",
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"joy_inverty" );
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m_pQuickInfoCheckBox = new CCvarToggleCheckButton(
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this,
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"HudQuickInfo",
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"#GameUI_HudQuickInfo",
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"hud_quickinfo" );
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m_pMouseSensitivitySlider = new CCvarSlider( this, "Slider", "#GameUI_MouseSensitivity",
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1.0f, 20.0f, "sensitivity", true );
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m_pMouseSensitivityLabel = new TextEntry(this, "SensitivityLabel");
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m_pMouseSensitivityLabel->AddActionSignalTarget(this);
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m_pJoyYawSensitivitySlider = new CCvarSlider( this, "JoystickYawSlider", "#GameUI_JoystickYawSensitivity",
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-0.5f, -7.0f, "joy_yawsensitivity", true );
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m_pJoyYawSensitivityPreLabel = new Label(this, "JoystickYawSensitivityPreLabel", "#GameUI_JoystickLookSpeedYaw" );
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m_pJoyPitchSensitivitySlider = new CCvarSlider( this, "JoystickPitchSlider", "#GameUI_JoystickPitchSensitivity",
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0.5f, 7.0f, "joy_pitchsensitivity", true );
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m_pJoyPitchSensitivityPreLabel = new Label(this, "JoystickPitchSensitivityPreLabel", "#GameUI_JoystickLookSpeedPitch" );
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LoadControlSettings("Resource\\OptionsSubMouse.res");
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//float sensitivity = engine->pfnGetCvarFloat( "sensitivity" );
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ConVarRef var( "sensitivity" );
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if ( var.IsValid() )
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{
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float sensitivity = var.GetFloat();
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char buf[64];
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Q_snprintf(buf, sizeof(buf), " %.1f", sensitivity);
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m_pMouseSensitivityLabel->SetText(buf);
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}
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UpdateJoystickPanels();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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COptionsSubMouse::~COptionsSubMouse()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::OnResetData()
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{
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m_pReverseMouseCheckBox->Reset();
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m_pMouseFilterCheckBox->Reset();
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m_pJoystickCheckBox->Reset();
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m_pJoystickSouthpawCheckBox->Reset();
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m_pMouseSensitivitySlider->Reset();
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m_pQuickInfoCheckBox->Reset();
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m_pReverseJoystickCheckBox->Reset();
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m_pJoyYawSensitivitySlider->Reset();
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m_pJoyPitchSensitivitySlider->Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::OnApplyChanges()
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{
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m_pReverseMouseCheckBox->ApplyChanges();
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m_pMouseFilterCheckBox->ApplyChanges();
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m_pJoystickCheckBox->ApplyChanges();
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m_pJoystickSouthpawCheckBox->ApplyChanges();
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m_pMouseSensitivitySlider->ApplyChanges();
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m_pQuickInfoCheckBox->ApplyChanges();
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m_pReverseJoystickCheckBox->ApplyChanges();
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m_pJoyYawSensitivitySlider->ApplyChanges();
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m_pJoyPitchSensitivitySlider->ApplyChanges();
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engine->ClientCmd_Unrestricted( "joyadvancedupdate" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets background color & border
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::OnControlModified(Panel *panel)
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{
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PostActionSignal(new KeyValues("ApplyButtonEnable"));
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// the HasBeenModified() check is so that if the value is outside of the range of the
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// slider, it won't use the slider to determine the display value but leave the
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// real value that we determined in the constructor
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if (panel == m_pMouseSensitivitySlider && m_pMouseSensitivitySlider->HasBeenModified())
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{
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UpdateSensitivityLabel();
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}
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else if (panel == m_pJoystickCheckBox)
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{
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UpdateJoystickPanels();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::OnTextChanged(Panel *panel)
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{
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if (panel == m_pMouseSensitivityLabel)
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{
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char buf[64];
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m_pMouseSensitivityLabel->GetText(buf, 64);
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float fValue = (float) atof(buf);
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if (fValue >= 1.0)
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{
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m_pMouseSensitivitySlider->SetSliderValue(fValue);
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PostActionSignal(new KeyValues("ApplyButtonEnable"));
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::UpdateSensitivityLabel()
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{
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char buf[64];
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Q_snprintf(buf, sizeof( buf ), " %.1f", m_pMouseSensitivitySlider->GetSliderValue());
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m_pMouseSensitivityLabel->SetText(buf);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsSubMouse::UpdateJoystickPanels()
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{
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bool bEnabled = m_pJoystickCheckBox->IsSelected();
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m_pReverseJoystickCheckBox->SetEnabled( bEnabled );
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m_pJoystickSouthpawCheckBox->SetEnabled( bEnabled );
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m_pJoyYawSensitivitySlider->SetEnabled( bEnabled );
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m_pJoyYawSensitivityPreLabel->SetEnabled( bEnabled );
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m_pJoyPitchSensitivitySlider->SetEnabled( bEnabled );
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m_pJoyPitchSensitivityPreLabel->SetEnabled( bEnabled );
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}
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