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fix some undefined behaviors
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@@ -155,7 +155,7 @@ public:
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EGLMProgramType m_type; // vertex or pixel
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uint m_nHashTag; // serial number for hashing
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unsigned long m_nHashTag; // serial number for hashing
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char *m_text; // copy of text passed into constructor. Can change if editable shaders is enabled.
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// note - it can contain multiple flavors, so use CGLMTextSectioner to scan it and locate them
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