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game: partically revert "game: add IsMannVsMachineMode stub method, fix rediclaration"
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@ -117,7 +117,7 @@ void cc_GotoNextMapInCycle()
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ConCommand skip_next_map( "skip_next_map", cc_SkipNextMapInCycle, "Skips the next map in the map rotation for the server." );
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ConCommand changelevel_next( "changelevel_next", cc_GotoNextMapInCycle, "Immediately changes to the next map in the map rotation for the server." );
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#ifndef TF_DLL && TF_MOD // TF overrides the default value of this convar
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#if !defined( TF_DLL ) && !defined( TF_MOD ) // TF overrides the default value of this convar
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ConVar mp_waitingforplayers_time( "mp_waitingforplayers_time", "0", FCVAR_GAMEDLL, "WaitingForPlayers time length in seconds" );
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#endif
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@ -42,7 +42,6 @@
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#include "AI_ResponseSystem.h"
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#include "hl2orange.spa.h"
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#include "hltvdirector.h"
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#include "multiplay_gamerules.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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@ -84,6 +83,7 @@ ConVar tf_birthday( "tf_birthday", "0", FCVAR_NOTIFY | FCVAR_REPLICATED );
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#ifdef GAME_DLL
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// TF overrides the default value of this convar
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ConVar mp_waitingforplayers_time( "mp_waitingforplayers_time", (IsX360()?"15":"30"), FCVAR_GAMEDLL | FCVAR_DEVELOPMENTONLY, "WaitingForPlayers time length in seconds" );
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ConVar tf_gravetalk( "tf_gravetalk", "1", FCVAR_NOTIFY, "Allows living players to hear dead players using text/voice chat." );
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ConVar tf_spectalk( "tf_spectalk", "1", FCVAR_NOTIFY, "Allows living players to hear spectators using text chat." );
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#endif
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