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game: fix const CanHolster
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ac3471eb39
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@ -331,7 +331,7 @@ void CTFMinigun::WindUp( void )
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFMinigun::CanHolster( void ) const
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bool CTFMinigun::CanHolster( void )
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{
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{
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if ( m_iWeaponState > AC_STATE_IDLE )
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if ( m_iWeaponState > AC_STATE_IDLE )
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return false;
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return false;
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@ -56,7 +56,7 @@ public:
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void SharedAttack();
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void SharedAttack();
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virtual void WeaponIdle();
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virtual void WeaponIdle();
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virtual bool SendWeaponAnim( int iActivity );
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virtual bool SendWeaponAnim( int iActivity );
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virtual bool CanHolster( void ) const;
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virtual bool CanHolster( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual bool Lower( void );
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virtual bool Lower( void );
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virtual void HandleFireOnEmpty( void );
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virtual void HandleFireOnEmpty( void );
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@ -142,7 +142,7 @@ bool CTFSniperRifle::Reload( void )
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFSniperRifle::CanHolster( void ) const
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bool CTFSniperRifle::CanHolster( void )
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{
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{
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( pPlayer )
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if ( pPlayer )
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@ -89,7 +89,7 @@ public:
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void ResetTimers( void );
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void ResetTimers( void );
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virtual bool Reload( void );
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virtual bool Reload( void );
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virtual bool CanHolster( void ) const;
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virtual bool CanHolster( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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void HandleZooms( void );
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void HandleZooms( void );
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