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fix buffer overflow in shader and closed captions
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@@ -2025,7 +2025,7 @@ public:
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continue;
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// Lookup the data
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CaptionLookup_t &entry = directories[ nFileIndex ].m_CaptionDirectory[ caption->dirindex ];
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CaptionLookup_t &entry = directories[ caption->fileindex ].m_CaptionDirectory[ caption->dirindex ];
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if ( entry.blockNum != nBlockNum )
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continue;
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@@ -2139,7 +2139,7 @@ public:
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int dc = directories.Count();
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for ( i = 0; i < dc; ++i )
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{
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idx = directories[ i ].m_CaptionDirectory.Find( search );
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idx = directories[ i ].m_CaptionDirectory.Find( search );
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if ( idx == directories[ i ].m_CaptionDirectory.InvalidIndex() )
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continue;
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