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materialsystem: set allocator alignment 16( fixes crash in release build )
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@ -31,9 +31,9 @@ public:
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{
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MEM_ALLOC_CREDIT_( "CMatCallQueue.m_Allocator" );
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#ifdef SWDS
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m_Allocator.Init( 2*1024, 0, 0, 4 );
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m_Allocator.Init( 2*1024, 0, 0, 16 );
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#else
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m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 4 );
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m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 16 );
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#endif
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m_FunctorFactory.SetAllocator( &m_Allocator );
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m_pHead = m_pTail = NULL;
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@ -30,7 +30,6 @@
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// FP exception clean so this not a turnkey operation.
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//#define FP_EXCEPTIONS_ENABLED
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#ifdef FP_EXCEPTIONS_ENABLED
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#include <float.h> // For _clearfp and _controlfp_s
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#endif
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@ -93,37 +92,11 @@ private:
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FPExceptionEnabler& operator=(const FPExceptionEnabler&);
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};
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#ifdef DEBUG // stop crashing edit-and-continue
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FORCEINLINE float clamp( float val, float minVal, float maxVal )
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inline float clamp( const float val, const float minVal, const float maxVal )
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{
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if ( maxVal < minVal )
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return maxVal;
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else if( val < minVal )
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return minVal;
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else if( val > maxVal )
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return maxVal;
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else
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return val;
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const float t = val < minVal ? minVal : val;
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return t > maxVal ? maxVal : t;
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}
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#else // DEBUG
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FORCEINLINE float clamp( float val, float minVal, float maxVal )
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{
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#if defined(__i386__) || defined(_M_IX86)
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_mm_store_ss( &val,
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_mm_min_ss(
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_mm_max_ss(
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_mm_load_ss(&val),
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_mm_load_ss(&minVal) ),
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_mm_load_ss(&maxVal) ) );
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#else
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val = fpmax(minVal, val);
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val = fpmin(maxVal, val);
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#endif
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return val;
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}
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#endif // DEBUG
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//
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// Returns a clamped value in the range [min, max].
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@ -131,17 +104,10 @@ FORCEINLINE float clamp( float val, float minVal, float maxVal )
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template< class T >
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inline T clamp( T const &val, T const &minVal, T const &maxVal )
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{
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if ( maxVal < minVal )
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return maxVal;
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else if( val < minVal )
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return minVal;
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else if( val > maxVal )
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return maxVal;
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else
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return val;
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const T t = val< minVal ? minVal : val;
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return t > maxVal ? maxVal : t;
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}
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// plane_t structure
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// !!! if this is changed, it must be changed in asm code too !!!
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// FIXME: does the asm code even exist anymore?
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