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add waf buildsystem
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Executable
+77
@@ -0,0 +1,77 @@
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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'materialsystem'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.env.append_unique('DEFINES',[
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'DEFINE_MATERIALSYSTEM_INTERFACE',
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'MATERIALSYSTEM_EXPORTS',
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'PROTECTED_THINGS_ENABLE',
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'strncpy=use_Q_strncpy_instead',
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'_snprintf=use_Q_snprintf_instead'
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])
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def build(bld):
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source = [
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'CColorCorrection.cpp',
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'cmaterial.cpp',
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'cmaterial_queuefriendly.cpp',
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'CMaterialSubRect.cpp',
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'cmaterialvar.cpp',
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'cmatnullrendercontext.cpp',
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'colorspace.cpp',
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'ctexture.cpp',
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'../public/filesystem_helpers.cpp',
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'imagepacker.cpp',
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'mat_stub.cpp',
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'materialsystem_global.cpp',
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'morph.cpp',
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'occlusionquerymgr.cpp',
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'shadersystem.cpp',
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'texturemanager.cpp',
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'pch_materialsystem.cpp',
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'cmaterialdict.cpp',
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'cmaterialsystem.cpp',
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'cmatlightmaps.cpp',
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'cmatrendercontext.cpp',
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'cmatqueuedrendercontext.cpp',
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'ctexturecompositor.cpp'
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]
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includes = [
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'.',
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'../../public',
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'../../public/tier0',
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'../../public/tier1',
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'../../common',
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'../'
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] + bld.env.INCLUDES_SDL2
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defines = []
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libs = ['tier0','tier1','tier2','vstdlib','mathlib','bitmap','shaderlib','vtf']
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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