Fix compilation under MSVC(VS2019)

This commit is contained in:
JusicP
2022-01-13 16:18:38 +02:00
parent 94fb7d4c00
commit 5e27785d40
127 changed files with 195 additions and 95 deletions
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+1 -1
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@@ -3499,7 +3499,7 @@ void CShaderAPIDx8::ResetRenderState( bool bFullReset )
SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
// No shade mode yet
m_DynamicState.m_ShadeMode = NULL;
m_DynamicState.m_ShadeMode = (D3DSHADEMODE)NULL;
ShadeMode( SHADER_SMOOTH );
m_DynamicState.m_bHWMorphingEnabled = false;
+1 -1
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@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "shaderapidx9"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"