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Fix compilation under MSVC(VS2019)
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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@@ -3499,7 +3499,7 @@ void CShaderAPIDx8::ResetRenderState( bool bFullReset )
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SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
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// No shade mode yet
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m_DynamicState.m_ShadeMode = NULL;
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m_DynamicState.m_ShadeMode = (D3DSHADEMODE)NULL;
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ShadeMode( SHADER_SMOOTH );
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m_DynamicState.m_bHWMorphingEnabled = false;
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "shaderapidx9"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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