mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-13 04:09:09 +00:00
modify original vtex and add png support for it
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+48
-4
@@ -54,6 +54,8 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
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extern IEngineReplay *g_pEngine;
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#elif ENGINE_DLL
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#include "EngineInterface.h"
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#elif UTILS
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// OwO
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#else
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#include "cdll_int.h"
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extern IVEngineClient *engine;
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@@ -61,10 +63,23 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
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// use the JPEGLIB_USE_STDIO define so that we can read in jpeg's from outside the game directory tree.
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#define JPEGLIB_USE_STDIO
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#if ANDROID
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#include "android/jpeglib/jpeglib.h"
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#else
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#include "jpeglib/jpeglib.h"
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#endif
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#undef JPEGLIB_USE_STDIO
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#if HAVE_PNG
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#if ANDROID
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#include "libpng/png.h"
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#else
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#include <png.h>
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#endif
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#endif
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#include <setjmp.h>
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@@ -665,11 +680,29 @@ unsigned char *ImgUtl_ReadPNGAsRGBA( const char *pngPath, int &width, int &heigh
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// Just load the whole file into a memory buffer
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CUtlBuffer bufFileContents;
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#if UTILS
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static char buf[8192];
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FILE *readfile = fopen(pngPath, "rb");
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if( !readfile )
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{
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errcode = CE_CANT_OPEN_SOURCE_FILE;
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return NULL;
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}
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size_t size;
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while( ( size = fread(buf, 1, sizeof(buf), readfile ) ) > 0 )
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bufFileContents.Put( buf, size );
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// Load it
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return ImgUtl_ReadPNGAsRGBAFromBuffer( bufFileContents, width, height, errcode );
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#else
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if ( !g_pFullFileSystem->ReadFile( pngPath, NULL, bufFileContents ) )
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{
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errcode = CE_CANT_OPEN_SOURCE_FILE;
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return NULL;
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}
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#endif
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// Load it
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return ImgUtl_ReadPNGAsRGBAFromBuffer( bufFileContents, width, height, errcode );
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@@ -1473,7 +1506,7 @@ ConversionErrorType ImgUtl_ConvertTGAToVTF(const char *tgaPath, int nMaxWidth/*=
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inbuf.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead );
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// load vtex_dll.dll and get the interface to it.
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CSysModule *vtexmod = Sys_LoadModule("vtex_dll");
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CSysModule *vtexmod = Sys_LoadModule("vtex_dll" DLL_EXT_STRING);
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if (vtexmod == NULL)
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{
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Msg( "Failed to open TGA conversion module vtex_dll: %s\n", tgaPath);
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@@ -1522,6 +1555,17 @@ static void DoCopyFile( const char *source, const char *destination )
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::COM_CopyFile( source, destination );
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#elif REPLAY_DLL
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g_pEngine->CopyFile( source, destination );
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#elif UTILS
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static char buf[16384];
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FILE *readfile = fopen(source, "rb");
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FILE *writefile = fopen(destination, "wb");
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size_t size = 0;
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while( (size = fread(buf, sizeof(buf), 1, readfile)) != 0 )
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fwrite(buf, size, 1, writefile);
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fclose(readfile);
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fclose(writefile);
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#else
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engine->CopyLocalFile( source, destination );
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#endif
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@@ -1712,12 +1756,12 @@ ConversionErrorType ImgUtl_ConvertToVTFAndDumpVMT( const char *pInPath, const ch
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Q_strncpy(finalPath, com_gamedir, sizeof(finalPath));
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#elif REPLAY_DLL
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Q_strncpy(finalPath, g_pEngine->GetGameDir(), sizeof(finalPath));
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#else
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#elif !UTILS
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Q_strncpy(finalPath, engine->GetGameDirectory(), sizeof(finalPath));
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#endif
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Q_strncat(finalPath, szOutDir, sizeof(finalPath), COPY_ALL_CHARACTERS);
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Q_strncat(finalPath, vtfFilename, sizeof(finalPath), COPY_ALL_CHARACTERS);
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c = finalPath + strlen(finalPath);
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while ((c > finalPath) && (*(c-1) != '.'))
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{
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@@ -1829,6 +1873,7 @@ ConversionErrorType ImgUtl_WriteGenericVMT( const char *vtfPath, const char *pMa
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return CE_SUCCESS;
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}
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#if HAVE_PNG
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static void WritePNGData( png_structp png_ptr, png_bytep inBytes, png_size_t byteCountToWrite )
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{
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@@ -1847,7 +1892,6 @@ static void FlushPNGData( png_structp png_ptr )
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// We're writing to a memory buffer, it's a NOP
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}
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#if HAVE_PNG
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ConversionErrorType ImgUtl_WriteRGBAAsPNGToBuffer( const unsigned char *pRGBAData, int nWidth, int nHeight, CUtlBuffer &bufOutData, int nStride )
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{
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#if !defined( _X360 )
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