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https://github.com/nillerusr/source-engine.git
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BSD: Add support (#140)
* BSD: Add support * BSD: other fixes There is still a bug when vgui haven't got text, maybe because of resources. Also there is bug where when trying to start new game caption names shows wrong. * BSD: Debugging * BSD: modify preprocessor and fix windows * BSD: Remove debugging and fix labels in gameui * BSD: Remove disabling some DX9 commands * BSD: Remove -g flag
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+7
-13
@@ -10,7 +10,7 @@
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#include <windows.h>
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#include "shlwapi.h" // registry stuff
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#include <direct.h>
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#elif defined ( LINUX ) || defined( OSX )
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#elif defined(POSIX)
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#define O_EXLOCK 0
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#include <sys/types.h>
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#include <sys/stat.h>
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@@ -205,7 +205,7 @@ class CVCRHelpers : public IVCRHelpers
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public:
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virtual void ErrorMessage( const char *pMsg )
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{
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#if defined( WIN32 ) || defined( LINUX )
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#if defined( WIN32 ) || defined( LINUX ) || defined(BSD)
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NOVCR( ::MessageBox( NULL, pMsg, "VCR Error", MB_OK ) );
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#endif
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}
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@@ -950,7 +950,7 @@ bool GrabSourceMutex()
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#ifdef ANDROID
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return true;
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#elif defined (LINUX)
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#elif defined (LINUX) || defined(BSD)
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/*
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* Linux
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*/
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@@ -1198,7 +1198,7 @@ DLL_EXPORT int LauncherMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
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DLL_EXPORT int LauncherMain( int argc, char **argv )
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#endif
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{
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#if defined LINUX && !defined ANDROID
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#if (defined(LINUX) || defined(BSD)) && !defined ANDROID
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// Temporary fix to stop us from crashing in printf/sscanf functions that don't expect
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// localization to mess with your "." and "," float seperators. Mac OSX also sets LANG
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// to en_US.UTF-8 before starting up (in info.plist I believe).
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@@ -1225,7 +1225,7 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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Msg("SDL version: %d.%d.%d rev: %s\n", (int)ver.major, (int)ver.minor, (int)ver.patch, SDL_GetRevision());
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#endif
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#if defined LINUX && defined USE_SDL && defined TOGLES && !defined ANDROID
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#if (defined LINUX || defined BSD) && defined USE_SDL && defined TOGLES && !defined ANDROID
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SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
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#endif
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@@ -1247,12 +1247,6 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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// Hook the debug output stuff.
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SpewOutputFunc( LauncherDefaultSpewFunc );
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if ( 0 && IsWin98OrOlder() )
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{
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Error( "This build does not currently run under Windows 98/Me." );
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return -1;
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}
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// Quickly check the hardware key, essentially a warning shot.
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if ( !Plat_VerifyHardwareKeyPrompt() )
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{
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@@ -1559,7 +1553,7 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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RegCloseKey(hKey);
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}
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#elif defined( OSX ) || defined( LINUX )
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#elif defined( OSX ) || defined( LINUX ) || defined(BSD)
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struct stat st;
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if ( stat( RELAUNCH_FILE, &st ) == 0 )
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{
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@@ -1576,7 +1570,7 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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}
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szCmd[nChars] = 0;
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char szOpenLine[ MAX_PATH ];
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#if defined( LINUX )
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#if defined( LINUX ) || defined(BSD)
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Q_snprintf( szOpenLine, sizeof(szOpenLine), "xdg-open \"%s\"", szCmd );
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#else
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Q_snprintf( szOpenLine, sizeof(szOpenLine), "open \"%s\"", szCmd );
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