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BSD: Add support (#140)
* BSD: Add support * BSD: other fixes There is still a bug when vgui haven't got text, maybe because of resources. Also there is bug where when trying to start new game caption names shows wrong. * BSD: Debugging * BSD: modify preprocessor and fix windows * BSD: Remove debugging and fix labels in gameui * BSD: Remove disabling some DX9 commands * BSD: Remove -g flag
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@@ -631,8 +631,8 @@ void GLMDisplayInfo::Dump( int which )
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{
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SDLAPP_FUNC;
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GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, pixwidth=%d pixheight=%d",
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which, (int)this, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
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GLMPRINTF(("\n #%d: GLMDisplayInfo @ %p, pixwidth=%d pixheight=%d",
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which, this, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
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FOR_EACH_VEC( *m_modes, i )
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{
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@@ -270,7 +270,7 @@ public:
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// Get the next N events. The function returns the number of events that were filled into your array.
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virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false );
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#ifdef LINUX
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#if defined(LINUX) || defined(BSD)
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virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvent = false );
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#endif
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@@ -1004,7 +1004,7 @@ int CSDLMgr::GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debug
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return nToWrite;
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}
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#ifdef LINUX
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#if defined(LINUX) || defined(BSD)
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int CSDLMgr::PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvent )
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{
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