togles: use sampler objects by default

This commit is contained in:
nillerusr
2022-08-03 16:21:23 +03:00
parent 1aa326b7f2
commit 50ff9922a6
3 changed files with 17 additions and 18 deletions
+2 -2
View File
@@ -3649,9 +3649,9 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
Assert( writeWholeSlice ); //subimage not implemented in this path yet
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml
/* if( gGL->m_bHave_GL_EXT_texture_compression_dxt1 )
if( gGL->m_bHave_GL_EXT_texture_compression_dxt1 )
gGL->glCompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress );
else*/
else
CompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress );
}
else