build: arm target support

This commit is contained in:
nillerusr
2021-04-25 23:36:09 +03:00
parent e794dbcbb1
commit 50a93ce91a
51 changed files with 8210 additions and 4386 deletions
+141 -30
View File
@@ -7,7 +7,7 @@ from waflib import Logs, Context, Configure
import sys
import os
VERSION = '0.99'
VERSION = '1.0'
APPNAME = 'source-engine'
top = '.'
@@ -28,24 +28,91 @@ int main() { return (int)FcInit(); }
Context.Context.line_just = 55 # should fit for everything on 80x26
projects=[
'tier0','tier1','tier2',
'vstdlib','vpklib','filesystem'
,'mathlib','tier3',
'bitmap','scenefilecache','datacache',
'launcher_main','vgui2/vgui_controls','vgui2/matsys_controls','vgui2/vgui_surfacelib',
'serverbrowser','soundemittersystem','vgui2/src',
'togl','vguimatsurface','vtf','materialsystem/shaderlib',
'materialsystem','studiorender','materialsystem/stdshaders',
'video','inputsystem','appframework',
'launcher','engine/voice_codecs/minimp3','materialsystem/shaderapidx9',
'gameui','dmxloader','datamodel','engine','ivp/havana',
'ivp/havana/havok/hk_math','ivp/havana/havok/hk_base',
'ivp/ivp_compact_builder','ivp/ivp_physics','vphysics','game/server',
'particles','choreoobjects','game/client'
]
projects={
'game': [
'appframework',
'bitmap',
'choreoobjects',
'datacache',
'datamodel',
'dmxloader',
'engine',
'engine/voice_codecs/minimp3',
'filesystem',
'game/client',
'game/server',
'gameui',
'inputsystem',
'ivp/havana',
'ivp/havana/havok/hk_base',
'ivp/havana/havok/hk_math',
'ivp/ivp_compact_builder',
'ivp/ivp_physics',
'launcher',
'launcher_main',
'materialsystem',
'materialsystem/shaderapidx9',
'materialsystem/shaderlib',
'materialsystem/stdshaders',
'mathlib',
'particles',
'scenefilecache',
'serverbrowser',
'soundemittersystem',
'studiorender',
'thirdparty/StubSteamAPI',
'tier0',
'tier1',
'tier2',
'tier3',
'togl',
'vgui2/matsys_controls',
'vgui2/src',
'vgui2/vgui_controls',
'vgui2/vgui_surfacelib',
'vguimatsurface',
'video',
'vphysics',
'vpklib',
'vstdlib',
'vtf'
],
'dedicated': [
'appframework',
'bitmap',
'choreoobjects',
'datacache',
'dedicated',
'dedicated_main',
'dmxloader',
'engine',
'game/server',
'ivp/havana',
'ivp/havana/havok/hk_base',
'ivp/havana/havok/hk_math',
'ivp/ivp_compact_builder',
'ivp/ivp_physics',
'materialsystem',
'mathlib',
'particles',
'scenefilecache',
'materialsystem/shaderapiempty',
'materialsystem/shaderlib',
'soundemittersystem',
'studiorender',
'tier0',
'tier1',
'tier2',
'tier3',
'vphysics',
'vpklib',
'vstdlib',
'vtf',
'thirdparty/StubSteamAPI'
]
}
projects += ['thirdparty/StubSteamAPI'] # ,'thirdparty/libjpeg','thirdparty/SDL2-src'] # thirdparty projects
@Configure.conf
def check_pkg(conf, package, uselib_store, fragment, *k, **kw):
@@ -70,7 +137,23 @@ def get_taskgen_count(self):
return idx
def define_platform(conf):
conf.define('SOURCE1',1)
conf.env.DEDICATED = conf.options.DEDICATED
if conf.options.DEDICATED:
conf.options.SDL = False
# conf.options.GL = False
conf.define('DEDICATED', 1)
if conf.options.GL:
conf.env.append_unique('DEFINES', [
'DX_TO_GL_ABSTRACTION',
'GL_GLEXT_PROTOTYPES',
'BINK_VIDEO'
])
if conf.options.SDL:
conf.define('USE_SDL', 1)
if conf.env.DEST_OS == 'linux':
conf.define('_GLIBCXX_USE_CXX11_ABI',0)
conf.env.append_unique('DEFINES', [
@@ -79,24 +162,30 @@ def define_platform(conf):
'POSIX=1',
'_POSIX=1',
'GNUC',
'DX_TO_GL_ABSTRACTION',
'GL_GLEXT_PROTOTYPES',
'BINK_VIDEO',
'USE_SDL',
'NDEBUG',
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
def options(opt):
grp = opt.add_option_group('Common options')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build dedicated server [default: %default]')
grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = True,
help = 'build engine with SDL [default: %default]')
grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True,
help = 'build engine with ToGL [default: %default]')
opt.load('compiler_optimizations subproject')
opt.add_subproject(projects)
# opt.add_subproject(projects['game'])
opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject')
if sys.platform == 'win32':
@@ -104,6 +193,7 @@ def options(opt):
opt.load('reconfigure')
def configure(conf):
conf.load('fwgslib reconfigure')
# Force XP compability, all build targets should add
@@ -115,13 +205,16 @@ def configure(conf):
conf.load('msvc msvc_pdb msdev msvs')
conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic')
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
if conf.options.SDL:
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
if conf.options.DEDICATED:
conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
conf.check_cfg(package='bzip2', uselib_store='BZIP2', args=['--cflags', '--libs'])
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
@@ -150,8 +243,17 @@ def configure(conf):
]
cflags, linkflags = conf.get_optimization_flags()
cflags += ['-march=pentium4','-mtune=core2','-mfpmath=387']
linkflags += ['-march=pentium4','-mtune=core2','-mfpmath=387']
flags = ['-fPIC']
if conf.env.DEST_CPU == 'arm':
flags += ['-mfpu=neon']
else:
flags += ['-march=pentium4','-mtune=core2','-mfpmath=387']
cflags += flags
linkflags += flags
# And here C++ flags starts to be treated separately
cxxflags = list(cflags) + ['-std=c++11','-fpermissive']
@@ -180,9 +282,11 @@ def configure(conf):
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
conf.env.append_unique('INCLUDES', [os.path.abspath('common/')])
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
@@ -221,7 +325,14 @@ def configure(conf):
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
define_platform(conf)
conf.add_subproject(projects)
if conf.options.DEDICATED:
conf.add_subproject(projects['dedicated'])
else:
conf.add_subproject(projects['game'])
def build(bld):
bld.add_subproject(projects)
if bld.env.DEDICATED:
bld.add_subproject(projects['dedicated'])
else:
bld.add_subproject(projects['game'])