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build: arm target support
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@@ -214,8 +214,8 @@ struct GLClipPlaneEnable_t { GLint enable; inline bool operator==(
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struct GLClipPlaneEquation_t { GLfloat x,y,z,w; inline bool operator==(const GLClipPlaneEquation_t& src) const { return EQ(x) && EQ(y) && EQ(z) && EQ(w); } };
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//blend
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struct GLColorMaskSingle_t { char r,g,b,a; inline bool operator==(const GLColorMaskSingle_t& src) const { return EQ(r) && EQ(g) && EQ(b) && EQ(a); } };
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struct GLColorMaskMultiple_t { char r,g,b,a; inline bool operator==(const GLColorMaskMultiple_t& src) const { return EQ(r) && EQ(g) && EQ(b) && EQ(a); } };
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struct GLColorMaskSingle_t { signed char r,g,b,a; inline bool operator==(const GLColorMaskSingle_t& src) const { return EQ(r) && EQ(g) && EQ(b) && EQ(a); } };
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struct GLColorMaskMultiple_t { signed char r,g,b,a; inline bool operator==(const GLColorMaskMultiple_t& src) const { return EQ(r) && EQ(g) && EQ(b) && EQ(a); } };
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struct GLBlendEnable_t { GLint enable; inline bool operator==(const GLBlendEnable_t& src) const { return EQ(enable); } };
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struct GLBlendFactor_t { GLenum srcfactor,dstfactor; inline bool operator==(const GLBlendFactor_t& src) const { return EQ(srcfactor) && EQ(dstfactor); } };
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struct GLBlendEquation_t { GLenum equation; inline bool operator==(const GLBlendEquation_t& src) const { return EQ(equation); } };
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@@ -225,7 +225,7 @@ struct GLBlendEnableSRGB_t { GLint enable; inline bool operator==(
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//depth
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struct GLDepthTestEnable_t { GLint enable; inline bool operator==(const GLDepthTestEnable_t& src) const { return EQ(enable); } };
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struct GLDepthFunc_t { GLenum func; inline bool operator==(const GLDepthFunc_t& src) const { return EQ(func); } };
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struct GLDepthMask_t { char mask; inline bool operator==(const GLDepthMask_t& src) const { return EQ(mask); } };
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struct GLDepthMask_t { char mask; inline bool operator==(const GLDepthMask_t& src) const { return EQ(mask); } };
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//stencil
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struct GLStencilTestEnable_t { GLint enable; inline bool operator==(const GLStencilTestEnable_t& src) const { return EQ(enable); } };
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