build: arm target support

This commit is contained in:
nillerusr
2021-04-25 23:36:09 +03:00
parent e794dbcbb1
commit 50a93ce91a
51 changed files with 8210 additions and 4386 deletions
+11 -5
View File
@@ -16,7 +16,7 @@
#include <math.h>
#include <stdlib.h> // For rand(). We really need a library!
#include <float.h>
#if !defined( _X360 )
#if defined(__SSE__) || defined(_M_IX86_FP)
#include <xmmintrin.h> // For SSE
#endif
#include "basetypes.h" // For vec_t, put this somewhere else?
@@ -141,8 +141,10 @@ public:
inline void Set( vec_t X, vec_t Y, vec_t Z, vec_t W );
inline void InitZero( void );
#ifndef __arm__
inline __m128 &AsM128() { return *(__m128*)&x; }
inline const __m128 &AsM128() const { return *(const __m128*)&x; }
#endif
private:
// No copy constructors allowed if we're in optimal mode
@@ -613,8 +615,10 @@ inline void Vector4DAligned::Set( vec_t X, vec_t Y, vec_t Z, vec_t W )
}
inline void Vector4DAligned::InitZero( void )
{
#if !defined( _X360 )
{
#if defined (__arm__)
x = y = z = w = 0;
#elif !defined( _X360 )
this->AsM128() = _mm_set1_ps( 0.0f );
#else
this->AsM128() = __vspltisw( 0 );
@@ -625,7 +629,7 @@ inline void Vector4DAligned::InitZero( void )
inline void Vector4DMultiplyAligned( Vector4DAligned const& a, Vector4DAligned const& b, Vector4DAligned& c )
{
Assert( a.IsValid() && b.IsValid() );
#if !defined( _X360 )
#if !defined( _X360 ) || defined (__arm__)
c.x = a.x * b.x;
c.y = a.y * b.y;
c.z = a.z * b.z;
@@ -639,7 +643,7 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
{
Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
#if !defined( _X360 )
#if !defined( _X360 ) || defined (__arm__)
vOutA.x += vInA.x * w;
vOutA.y += vInA.y * w;
vOutA.z += vInA.z * w;
@@ -660,6 +664,7 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
#endif
}
#ifndef __arm__
inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4DAligned& vOutA, Vector4DAligned const& vInB, Vector4DAligned& vOutB )
{
Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
@@ -681,6 +686,7 @@ inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4D
vOutB.AsM128() = __vmaddfp( vInB.AsM128(), temp, vOutB.AsM128() );
#endif
}
#endif
#endif // VECTOR4D_H