mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
arm64 : fix intptr_t size
This commit is contained in:
@@ -345,7 +345,7 @@ float CPixelVisibilityQuery::GetFractionVisible( float fadeTimeInv )
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if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 )
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{
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DevMsg( 1, "Pixels visible: %d (qh:%d) Pixels possible: %d (qh:%d) (frame:%d)\n", pixels, (int)m_queryHandle, pixelsPossible, (int)m_queryHandleCount, gpGlobals->framecount );
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DevMsg( 1, "Pixels visible: %d (qh:%d) Pixels possible: %d (qh:%d) (frame:%d)\n", pixels, (int)(intp)m_queryHandle, pixelsPossible, (int)(intp)m_queryHandleCount, gpGlobals->framecount );
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}
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if ( pixels < 0 || pixelsPossible < 0 )
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@@ -376,7 +376,7 @@ float CPixelVisibilityQuery::GetFractionVisible( float fadeTimeInv )
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if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 )
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{
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DevMsg( 1, "Pixels visible: %d (qh:%d) (frame:%d)\n", pixels, (int)m_queryHandle, gpGlobals->framecount );
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DevMsg( 1, "Pixels visible: %d (qh:%d) (frame:%d)\n", pixels, (int)(intp)m_queryHandle, gpGlobals->framecount );
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}
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if ( pixels < 0 )
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@@ -415,7 +415,7 @@ void CPixelVisibilityQuery::IssueQuery( IMatRenderContext *pRenderContext, float
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if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 )
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{
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DevMsg( 1, "Draw Proxy: qh:%d org:<%d,%d,%d> (frame:%d)\n", (int)m_queryHandle, (int)m_origin[0], (int)m_origin[1], (int)m_origin[2], gpGlobals->framecount );
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DevMsg( 1, "Draw Proxy: qh:%d org:<%d,%d,%d> (frame:%d)\n", (int)(intp)m_queryHandle, (int)m_origin[0], (int)m_origin[1], (int)m_origin[2], gpGlobals->framecount );
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}
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m_clipFraction = PixelVisibility_DrawProxy( pRenderContext, m_queryHandle, m_origin, proxySize, proxyAspect, pMaterial, sizeIsScreenSpace );
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@@ -1691,7 +1691,7 @@ void C_RopeKeyframe::BuildRope( RopeSegData_t *pSegmentData, const Vector &vCurr
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if ( !bQueued && RopeManager()->IsHolidayLightMode() && r_rope_holiday_light_scale.GetFloat() > 0.0f )
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{
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data.m_nMaterial = reinterpret_cast< int >( this );
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data.m_nMaterial = (intp)this;
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data.m_nHitBox = ( iNode << 8 );
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data.m_flScale = r_rope_holiday_light_scale.GetFloat();
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data.m_vOrigin = pSegmentData->m_Segments[nSegmentCount].m_vPos;
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@@ -213,7 +213,7 @@ void TE_DispatchEffect( IRecipientFilter& filter, float delay, KeyValues *pKeyVa
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// NOTE: Ptrs are our way of indicating it's an entindex
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ClientEntityHandle_t hWorld = ClientEntityList().EntIndexToHandle( 0 );
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data.m_hEntity = (int)pKeyValues->GetPtr( "entindex", (void*)hWorld.ToInt() );
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data.m_hEntity = (intp)pKeyValues->GetPtr( "entindex", (void*)hWorld.ToInt() );
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const char *pEffectName = pKeyValues->GetString( "effectname" );
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@@ -132,7 +132,7 @@ public:
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// methods of ISpatialLeafEnumerator
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public:
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bool EnumerateLeaf( int leaf, int context );
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bool EnumerateLeaf( int leaf, intp context );
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// Adds a shadow to a leaf
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void AddShadowToLeaf( int leaf, ClientLeafShadowHandle_t handle );
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@@ -1132,7 +1132,7 @@ void CClientLeafSystem::AddRenderableToLeaves( ClientRenderHandle_t handle, int
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//-----------------------------------------------------------------------------
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// Inserts an element into the tree
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//-----------------------------------------------------------------------------
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bool CClientLeafSystem::EnumerateLeaf( int leaf, int context )
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bool CClientLeafSystem::EnumerateLeaf( int leaf, intp context )
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{
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EnumResultList_t *pList = (EnumResultList_t *)context;
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if ( ThreadInMainThread() )
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@@ -1168,7 +1168,7 @@ void CClientLeafSystem::InsertIntoTree( ClientRenderHandle_t &handle )
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Assert( absMins.IsValid() && absMaxs.IsValid() );
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ISpatialQuery* pQuery = engine->GetBSPTreeQuery();
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pQuery->EnumerateLeavesInBox( absMins, absMaxs, this, (int)&list );
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pQuery->EnumerateLeavesInBox( absMins, absMaxs, this, (intp)&list );
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if ( list.pHead )
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{
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@@ -2244,7 +2244,7 @@ inline ShadowType_t CClientShadowMgr::GetActualShadowCastType( IClientRenderable
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class CShadowLeafEnum : public ISpatialLeafEnumerator
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{
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public:
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bool EnumerateLeaf( int leaf, int context )
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bool EnumerateLeaf( int leaf, intp context )
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{
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m_LeafList.AddToTail( leaf );
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return true;
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@@ -4217,7 +4217,7 @@ bool CShadowProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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void CShadowProxy::OnBind( void *pProxyData )
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{
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unsigned short clientShadowHandle = ( unsigned short )(int)pProxyData&0xffff;
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unsigned short clientShadowHandle = ( unsigned short )(intp)pProxyData&0xffff;
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ITexture* pTex = s_ClientShadowMgr.GetShadowTexture( clientShadowHandle );
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m_BaseTextureVar->SetTextureValue( pTex );
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if ( ToolsEnabled() )
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@@ -4301,7 +4301,7 @@ bool CShadowModelProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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void CShadowModelProxy::OnBind( void *pProxyData )
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{
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unsigned short clientShadowHandle = ( unsigned short )((int)pProxyData&0xffff);
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unsigned short clientShadowHandle = ( unsigned short )((intp)pProxyData&0xffff);
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ITexture* pTex = s_ClientShadowMgr.GetShadowTexture( clientShadowHandle );
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m_BaseTextureVar->SetTextureValue( pTex );
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@@ -405,7 +405,7 @@ public:
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void BeginTranslucentDetailRendering( );
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// Method of ISpatialLeafEnumerator
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bool EnumerateLeaf( int leaf, int context );
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bool EnumerateLeaf( int leaf, intp context );
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DetailPropLightstylesLump_t& DetailLighting( int i ) { return m_DetailLighting[i]; }
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DetailPropSpriteDict_t& DetailSpriteDict( int i ) { return m_DetailSpriteDict[i]; }
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@@ -464,7 +464,7 @@ private:
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int SortSpritesBackToFront( int nLeaf, const Vector &viewOrigin, const Vector &viewForward, SortInfo_t *pSortInfo );
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// For fast detail object insertion
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IterationRetval_t EnumElement( int userId, int context );
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IterationRetval_t EnumElement( int userId, intp context );
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CUtlVector<DetailModelDict_t> m_DetailObjectDict;
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CUtlVector<CDetailModel> m_DetailObjects;
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@@ -2322,7 +2322,7 @@ void CDetailObjectSystem::RenderFastSprites( const Vector &viewOrigin, const Vec
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FastSpriteQuadBuildoutBufferNonSIMDView_t const *pquad = pQuadBuffer+nSIMDIdx;
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// voodoo - since everything is in 4s, offset structure pointer by a couple of floats to handle sub-index
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pquad = (FastSpriteQuadBuildoutBufferNonSIMDView_t const *) ( ( (int) ( pquad ) )+ ( nSubIdx << 2 ) );
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pquad = (FastSpriteQuadBuildoutBufferNonSIMDView_t const *) ( ( (intp) ( pquad ) )+ ( nSubIdx << 2 ) );
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uint8 const *pColorsCasted = reinterpret_cast<uint8 const *> ( pquad->m_Alpha );
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uint8 color[4];
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@@ -2554,7 +2554,7 @@ void CDetailObjectSystem::RenderFastTranslucentDetailObjectsInLeaf( const Vector
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FastSpriteQuadBuildoutBufferNonSIMDView_t const *pquad = pQuadBuffer+nSIMDIdx;
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// voodoo - since everything is in 4s, offset structure pointer by a couple of floats to handle sub-index
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pquad = (FastSpriteQuadBuildoutBufferNonSIMDView_t const *) ( ( (int) ( pquad ) )+ ( nSubIdx << 2 ) );
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pquad = (FastSpriteQuadBuildoutBufferNonSIMDView_t const *) ( ( (intp) ( pquad ) )+ ( nSubIdx << 2 ) );
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uint8 const *pColorsCasted = reinterpret_cast<uint8 const *> ( pquad->m_Alpha );
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uint8 color[4];
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@@ -2707,7 +2707,7 @@ void CDetailObjectSystem::RenderTranslucentDetailObjectsInLeaf( const Vector &vi
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//-----------------------------------------------------------------------------
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// Gets called each view
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//-----------------------------------------------------------------------------
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bool CDetailObjectSystem::EnumerateLeaf( int leaf, int context )
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bool CDetailObjectSystem::EnumerateLeaf( int leaf, intp context )
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{
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VPROF_BUDGET( "CDetailObjectSystem::EnumerateLeaf", VPROF_BUDGETGROUP_DETAILPROP_RENDERING );
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Vector v;
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@@ -2806,6 +2806,6 @@ void CDetailObjectSystem::BuildDetailObjectRenderLists( const Vector &vViewOrigi
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ISpatialQuery* pQuery = engine->GetBSPTreeQuery();
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pQuery->EnumerateLeavesInSphere( CurrentViewOrigin(),
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cl_detaildist.GetFloat(), this, (int)&ctx );
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cl_detaildist.GetFloat(), this, (intp)&ctx );
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}
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@@ -410,7 +410,7 @@ bool CPlayerLogoProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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void CPlayerLogoProxy::OnBind( void *pC_BaseEntity )
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{
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// Decal's are bound with the player index as the passed in paramter
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int playerindex = (int)pC_BaseEntity;
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int playerindex = (intp)pC_BaseEntity;
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if ( playerindex <= 0 )
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return;
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@@ -14,7 +14,7 @@
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class CAI_BaseNPC;
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class CAI_Enemies;
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typedef int AI_TaskFailureCode_t;
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typedef intp AI_TaskFailureCode_t;
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struct Task_t;
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//-----------------------------------------------------------------------------
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@@ -741,9 +741,9 @@ CAI_Hint *CAI_HintManager::GetFirstHint( AIHintIter_t *pIter )
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//-----------------------------------------------------------------------------
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CAI_Hint *CAI_HintManager::GetNextHint( AIHintIter_t *pIter )
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{
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if ( (int)*pIter != gm_AllHints.InvalidIndex() )
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if ( (intp)*pIter != gm_AllHints.InvalidIndex() )
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{
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int i = ( (int)*pIter ) + 1;
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int i = ( (intp)*pIter ) + 1;
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if ( gm_AllHints.Count() <= i )
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{
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*pIter = (AIHintIter_t)gm_AllHints.InvalidIndex();
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@@ -191,7 +191,7 @@ AI_EnemyInfo_t *CAI_Enemies::GetFirst( AIEnemiesIter_t *pIter )
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AI_EnemyInfo_t *CAI_Enemies::GetNext( AIEnemiesIter_t *pIter )
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{
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CMemMap::IndexType_t i = (CMemMap::IndexType_t)((unsigned)(*pIter));
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CMemMap::IndexType_t i = (CMemMap::IndexType_t)((uintp)(*pIter));
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if ( i == m_Map.InvalidIndex() )
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return NULL;
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@@ -1231,7 +1231,7 @@ AI_PathNode_t CAI_Navigator::GetNearestNode()
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Vector CAI_Navigator::GetNodePos( AI_PathNode_t node )
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{
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return GetNetwork()->GetNode((int)node)->GetPosition(GetHullType());
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return GetNetwork()->GetNode((intp)node)->GetPosition(GetHullType());
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}
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//-----------------------------------------------------------------------------
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@@ -29,7 +29,7 @@ class CAI_WaypointList;
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class CAI_Network;
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struct AIMoveTrace_t;
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struct AILocalMoveGoal_t;
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typedef int AI_TaskFailureCode_t;
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typedef intp AI_TaskFailureCode_t;
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//-----------------------------------------------------------------------------
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// Debugging tools
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@@ -49,6 +49,9 @@ struct AISightIterVal_t
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char array;
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short iNext;
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char SeenArray;
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#ifdef PLATFORM_64BITS
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uint32 unused;
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#endif
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};
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#pragma pack(pop)
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@@ -272,7 +275,7 @@ CBaseEntity *CAI_Senses::GetFirstSeenEntity( AISightIter_t *pIter, seentype_t iS
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CBaseEntity *CAI_Senses::GetNextSeenEntity( AISightIter_t *pIter ) const
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{
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if ( ((int)*pIter) != -1 )
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if ( ((intp)*pIter) != -1 )
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{
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AISightIterVal_t *pIterVal = (AISightIterVal_t *)pIter;
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@@ -581,7 +584,7 @@ CSound* CAI_Senses::GetNextHeardSound( AISoundIter_t *pIter )
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if ( !*pIter )
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return NULL;
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int iCurrent = (int)*pIter;
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int iCurrent = (intp)*pIter;
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Assert( iCurrent != SOUNDLIST_EMPTY );
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if ( iCurrent == SOUNDLIST_EMPTY )
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@@ -21,9 +21,9 @@ class CStringRegistry;
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// ----------------------------------------------------------------------
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// Codes are either one of the enumerated types below, or a string (similar to Windows resource IDs)
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typedef int AI_TaskFailureCode_t;
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typedef intp AI_TaskFailureCode_t;
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enum AI_BaseTaskFailureCodes_t
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enum AI_BaseTaskFailureCodes_t : AI_TaskFailureCode_t
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{
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NO_TASK_FAILURE,
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FAIL_NO_TARGET,
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@@ -63,7 +63,7 @@ inline bool IsPathTaskFailure( AI_TaskFailureCode_t code )
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}
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const char *TaskFailureToString( AI_TaskFailureCode_t code );
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inline int MakeFailCode( const char *pszGeneralError ) { return (int)pszGeneralError; }
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inline intp MakeFailCode( const char *pszGeneralError ) { return (intp)pszGeneralError; }
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enum TaskStatus_e
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@@ -2553,7 +2553,7 @@ void CBaseAnimating::LockStudioHdr()
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if ( pStudioHdrContainer && pStudioHdrContainer->GetVirtualModel() )
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{
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MDLHandle_t hVirtualModel = (MDLHandle_t)(int)(pStudioHdrContainer->GetRenderHdr()->virtualModel)&0xffff;
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MDLHandle_t hVirtualModel = VoidPtrToMDLHandle( pStudioHdrContainer->GetRenderHdr()->VirtualModel() );
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mdlcache->LockStudioHdr( hVirtualModel );
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}
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m_pStudioHdr = pStudioHdrContainer; // must be last to ensure virtual model correctly set up
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@@ -2571,7 +2571,7 @@ void CBaseAnimating::UnlockStudioHdr()
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mdlcache->UnlockStudioHdr( modelinfo->GetCacheHandle( mdl ) );
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if ( m_pStudioHdr->GetVirtualModel() )
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{
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MDLHandle_t hVirtualModel = (MDLHandle_t)(int)(m_pStudioHdr->GetRenderHdr()->virtualModel)&0xffff;
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MDLHandle_t hVirtualModel = VoidPtrToMDLHandle( m_pStudioHdr->GetRenderHdr()->VirtualModel() );
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mdlcache->UnlockStudioHdr( hVirtualModel );
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}
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}
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@@ -1259,7 +1259,7 @@ void CBaseEntity::ValidateEntityConnections()
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typedescription_t *dataDesc = &dmap->dataDesc[i];
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if ( ( dataDesc->fieldType == FIELD_CUSTOM ) && ( dataDesc->flags & FTYPEDESC_OUTPUT ) )
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{
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CBaseEntityOutput *pOutput = (CBaseEntityOutput *)((int)this + (int)dataDesc->fieldOffset[0]);
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CBaseEntityOutput *pOutput = (CBaseEntityOutput *)((intp)this + (intp)dataDesc->fieldOffset[0]);
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if ( pOutput->NumberOfElements() )
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return;
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}
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@@ -1292,7 +1292,7 @@ void CBaseEntity::FireNamedOutput( const char *pszOutput, variant_t variant, CBa
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typedescription_t *dataDesc = &dmap->dataDesc[i];
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if ( ( dataDesc->fieldType == FIELD_CUSTOM ) && ( dataDesc->flags & FTYPEDESC_OUTPUT ) )
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{
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CBaseEntityOutput *pOutput = ( CBaseEntityOutput * )( ( int )this + ( int )dataDesc->fieldOffset[0] );
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CBaseEntityOutput *pOutput = ( CBaseEntityOutput * )( ( intp )this + ( intp )dataDesc->fieldOffset[0] );
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if ( !Q_stricmp( dataDesc->externalName, pszOutput ) )
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{
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pOutput->FireOutput( variant, pActivator, pCaller, flDelay );
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@@ -3799,7 +3799,7 @@ void CBaseEntity::OnEntityEvent( EntityEvent_t event, void *pEventData )
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{
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case ENTITY_EVENT_WATER_TOUCH:
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{
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int nContents = (int)pEventData;
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intp nContents = (intp)pEventData;
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if ( !nContents || (nContents & CONTENTS_WATER) )
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{
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++m_nWaterTouch;
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@@ -3813,7 +3813,7 @@ void CBaseEntity::OnEntityEvent( EntityEvent_t event, void *pEventData )
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case ENTITY_EVENT_WATER_UNTOUCH:
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{
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int nContents = (int)pEventData;
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intp nContents = (intp)pEventData;
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if ( !nContents || (nContents & CONTENTS_WATER) )
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{
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--m_nWaterTouch;
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@@ -1089,6 +1089,21 @@ public:
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// Ugly code to lookup all functions to make sure they are in the table when set.
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#ifdef _DEBUG
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#ifdef PLATFORM_64BITS
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#ifdef GNUC
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#define ENTITYFUNCPTR_SIZE 16
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#else
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#define ENTITYFUNCPTR_SIZE 8
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#endif
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#else
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#ifdef GNUC
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#define ENTITYFUNCPTR_SIZE 8
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#else
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#define ENTITYFUNCPTR_SIZE 4
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#endif
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#endif
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void FunctionCheck( void *pFunction, const char *name );
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ENTITYFUNCPTR TouchSet( ENTITYFUNCPTR func, char *name )
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@@ -1486,7 +1486,7 @@ bool variant_t::Convert( fieldtype_t newType )
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//-----------------------------------------------------------------------------
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const char *variant_t::ToString( void ) const
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{
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COMPILE_TIME_ASSERT( sizeof(string_t) == sizeof(int) );
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COMPILE_TIME_ASSERT( sizeof(string_t) == sizeof(intp) );
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static char szBuf[512];
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@@ -198,9 +198,15 @@ public:
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unsigned int operator()( const NavVisPair_t &item ) const
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{
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#if PLATFORM_64BITS
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COMPILE_TIME_ASSERT( sizeof(CNavArea *) == 8 );
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int64 key[2] = { (int64)item.pAreas[0] + (int64)item.pAreas[1]->GetID(), (int64)item.pAreas[1] + (int64)item.pAreas[0]->GetID() };
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return Hash16( key );
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#else
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COMPILE_TIME_ASSERT( sizeof(CNavArea *) == 4 );
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int key[2] = { (int)(item.pAreas[0] + item.pAreas[1]->GetID()), (int)(item.pAreas[1] + item.pAreas[0]->GetID()) };
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return Hash8( key );
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#endif
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}
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};
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||||
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@@ -260,7 +260,7 @@ void CLagCompensationManager::FrameUpdatePostEntityThink()
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Assert( track->Count() < 1000 ); // insanity check
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// remove tail records that are too old
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||||
int tailIndex = track->Tail();
|
||||
intp tailIndex = track->Tail();
|
||||
while ( track->IsValidIndex( tailIndex ) )
|
||||
{
|
||||
LagRecord &tail = track->Element( tailIndex );
|
||||
@@ -428,7 +428,7 @@ void CLagCompensationManager::BacktrackPlayer( CBasePlayer *pPlayer, float flTar
|
||||
if ( track->Count() <= 0 )
|
||||
return;
|
||||
|
||||
int curr = track->Head();
|
||||
intp curr = track->Head();
|
||||
|
||||
LagRecord *prevRecord = NULL;
|
||||
LagRecord *record = NULL;
|
||||
|
||||
@@ -3688,7 +3688,7 @@ public:
|
||||
return IMotionEvent::SIM_NOTHING;
|
||||
|
||||
// Get a cosine modulated noise between 5 and 20 that is object specific
|
||||
int nNoiseMod = 5+(int)pObject%15; //
|
||||
int nNoiseMod = 5+(intp)pObject%15; //
|
||||
|
||||
// Turn wind yaw direction into a vector and add noise
|
||||
QAngle vWindAngle = vec3_angle;
|
||||
|
||||
@@ -754,12 +754,20 @@ BASEPTR CBaseEntity::ThinkSet( BASEPTR func, float thinkTime, const char *szCont
|
||||
{
|
||||
#if !defined( CLIENT_DLL )
|
||||
#ifdef _DEBUG
|
||||
#ifdef PLATFORM_64BITS
|
||||
#ifdef GNUC
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 16 );
|
||||
#else
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 8 );
|
||||
#endif
|
||||
#else
|
||||
#ifdef GNUC
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 8 );
|
||||
#else
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 4 );
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Old system?
|
||||
|
||||
@@ -115,7 +115,7 @@ private:
|
||||
static unsigned int KeyFunc( const HashEntry &src )
|
||||
{
|
||||
// Shift right to get rid of alignment bits and border the struct on a 16 byte boundary
|
||||
return (unsigned int)src.key;
|
||||
return (unsigned int)(uintp)src.key;
|
||||
}
|
||||
|
||||
CUtlHash< HashEntry > m_HashTable;
|
||||
|
||||
@@ -45,7 +45,7 @@ void QueryCacheKey_t::ComputeHashIndex( void )
|
||||
for( int i = 0 ; i < m_nNumValidPoints; i++ )
|
||||
{
|
||||
ret += ( unsigned int ) m_pEntities[i].ToInt();
|
||||
ret += ( unsigned int ) m_nOffsetMode;
|
||||
ret += ( uintp ) m_nOffsetMode;
|
||||
}
|
||||
ret += *( ( uint32 *) &m_flMinimumUpdateInterval );
|
||||
ret += m_nTraceMask;
|
||||
|
||||
@@ -91,6 +91,7 @@ static int gSizes[FIELD_TYPECOUNT] =
|
||||
FIELD_SIZE( FIELD_MATERIALINDEX ),
|
||||
|
||||
FIELD_SIZE( FIELD_VECTOR2D ),
|
||||
FIELD_SIZE( FIELD_INTEGER64 ),
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user