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Fov cvar fix (#98)
* game: set fov_desired cvar max value to 110 * scripts: waifulib: change '4.9,9' to '4.9,21' in configure example
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@@ -859,7 +859,7 @@ void CGameRules::ClientSettingsChanged( CBasePlayer *pPlayer )
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if ( pszFov )
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{
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int iFov = atoi(pszFov);
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iFov = clamp( iFov, 75, 90 );
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iFov = clamp( iFov, 75, 110 );
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pPlayer->SetDefaultFOV( iFov );
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}
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