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Rewrite ToGL in OpenGLES(Uncomplete)
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@@ -82,7 +82,13 @@ private:
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bool m_bGenerateSRGBWriteSuffix; // set D3DToGL_OptionSRGBWriteSuffix
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bool m_bGenerateBoneUniformBuffer;
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bool m_bUseBindlessTexturing;
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bool m_bFogFragCoord;
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bool m_bFrontSecondaryColor;
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bool m_bColor;
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bool m_bSecondaryColor;
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bool m_bFrontColor;
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// Counter for dealing with nested loops
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int m_nLoopDepth;
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@@ -181,6 +187,7 @@ private:
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// Have they used the tangent input semantic (i.e. is g_pTangentAttributeName declared)?
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bool m_bTangentInputUsed;
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uint m_iFragDataCount;
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bool m_bUsesDSTInstruction;
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