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change output path in all vpc
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINDIR "$LIBPUBLIC"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINDIR "$LIBPUBLIC"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINDIR "$LIBPUBLIC"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINDIR "$LIBPUBLIC"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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@@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINDIR "$LIBPUBLIC"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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