change output path in all vpc

This commit is contained in:
nillerusr
2020-10-22 21:00:42 +03:00
parent af218e26a7
commit 3fec7d612e
173 changed files with 173 additions and 173 deletions
+1 -1
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@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+1 -1
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@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINNAME "shaderapidx9"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+1 -1
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@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+1 -1
View File
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+1 -1
View File
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+1 -1
View File
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
+1 -1
View File
@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.