fix windows build scripts, add windows opus support

This commit is contained in:
HappyDOGE
2022-07-28 14:27:56 +03:00
parent 90cd6e0e15
commit 3faf6a69ac
149 changed files with 396 additions and 170 deletions
+6 -6
View File
@@ -155,7 +155,7 @@ public:
void ForceRecheckDiskInfo();
// Iterates all entries and gets filesystem info and optionally causes rebuild on any existing items which are out of date
void CheckDiskInfo( bool force_rebuild, long cacheFileTime = 0L );
void CheckDiskInfo( bool force_rebuild, time_t cacheFileTime = 0L );
void SaveManifest();
bool ManifestExists();
@@ -229,8 +229,8 @@ private:
}
FileNameHandle_t handle;
long fileinfo;
long diskfileinfo;
long long fileinfo;
long long diskfileinfo;
int dataIndex;
};
@@ -636,7 +636,7 @@ bool CUtlCachedFileData<T>::Init()
SetDirty( true );
return true;
}
long fileTime = g_pFullFileSystem->GetFileTime( m_sRepositoryFileName, "MOD" );
time_t fileTime = g_pFullFileSystem->GetFileTime( m_sRepositoryFileName, "MOD" );
int size = g_pFullFileSystem->Size( fh );
bool deletefile = false;
@@ -908,7 +908,7 @@ public:
// Iterates all entries and causes rebuild on any existing items which are out of date
template <class T>
void CUtlCachedFileData<T>::CheckDiskInfo( bool forcerebuild, long cacheFileTime )
void CUtlCachedFileData<T>::CheckDiskInfo( bool forcerebuild, time_t cacheFileTime )
{
char fn[ 512 ];
int i;
@@ -958,7 +958,7 @@ void CUtlCachedFileData<T>::CheckDiskInfo( bool forcerebuild, long cacheFileTime
}
else
{
long pathTime = g_pFullFileSystem->GetPathTime( fn, "GAME" );
time_t pathTime = g_pFullFileSystem->GetPathTime( fn, "GAME" );
bCheck = (pathTime > cacheFileTime) ? true : false;
}