mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
fix windows build scripts, add windows opus support
This commit is contained in:
@@ -419,7 +419,7 @@ void CEP2GameStats::Event_SaveGame( void )
|
||||
Q_strlower( name );
|
||||
Q_FixSlashes( name );
|
||||
|
||||
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
// Latch off previous
|
||||
map->m_SaveGameInfo.Latch( name, uFileTime );
|
||||
|
||||
@@ -471,7 +471,7 @@ void CEP2GameStats::Event_LoadGame( void )
|
||||
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
|
||||
pSaveGameInfo->m_sCurrentSaveFile != name )
|
||||
{
|
||||
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
|
||||
// Latch off previous
|
||||
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
|
||||
|
||||
Reference in New Issue
Block a user