fix windows build scripts, add windows opus support

This commit is contained in:
HappyDOGE
2022-07-28 14:27:56 +03:00
parent 90cd6e0e15
commit 3faf6a69ac
149 changed files with 396 additions and 170 deletions
+2 -2
View File
@@ -419,7 +419,7 @@ void CEP2GameStats::Event_SaveGame( void )
Q_strlower( name );
Q_FixSlashes( name );
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous
map->m_SaveGameInfo.Latch( name, uFileTime );
@@ -471,7 +471,7 @@ void CEP2GameStats::Event_LoadGame( void )
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
pSaveGameInfo->m_sCurrentSaveFile != name )
{
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );