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fix windows build scripts, add windows opus support
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@@ -419,7 +419,7 @@ void CEP2GameStats::Event_SaveGame( void )
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Q_strlower( name );
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Q_FixSlashes( name );
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unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
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time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
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// Latch off previous
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map->m_SaveGameInfo.Latch( name, uFileTime );
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@@ -471,7 +471,7 @@ void CEP2GameStats::Event_LoadGame( void )
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if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
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pSaveGameInfo->m_sCurrentSaveFile != name )
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{
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unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
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time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
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// Latch off previous
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StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
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@@ -13,6 +13,8 @@
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#include "ep1_gamestats.h"
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#include "tier1/utlstring.h"
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#include <time.h>
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// EP2 Game Stats
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enum Ep2GameStatsVersions_t
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{
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@@ -417,7 +419,7 @@ public:
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{
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}
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void Latch( char const *pchSaveName, unsigned int uFileTime )
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void Latch( char const *pchSaveName, time_t uFileTime )
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{
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m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ];
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m_nCurrentSaveFileTime = uFileTime;
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@@ -426,7 +428,7 @@ public:
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CUtlVector< SaveGameInfoRecord2_t > m_Records;
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SaveGameInfoRecord2_t *m_pCurrentRecord;
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unsigned int m_nCurrentSaveFileTime;
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time_t m_nCurrentSaveFileTime;
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CUtlString m_sCurrentSaveFile;
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};
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