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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_SPRING_H
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#define PHYSICS_SPRING_H
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#pragma once
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class IPhysicsSpring;
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class IVP_Environment;
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class IVP_Real_Object;
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struct springparams_t;
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IPhysicsSpring *CreateSpring( IVP_Environment *pEnvironment, CPhysicsObject *pObjectStart, CPhysicsObject *pObjectEnd, springparams_t *pParams );
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#endif // PHYSICS_SPRING_H
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