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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_MOTIONCONTROLLER_H
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#define PHYSICS_MOTIONCONTROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IPhysicsMotionController;
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class CPhysicsEnvironment;
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class IMotionEvent;
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IPhysicsMotionController *CreateMotionController( CPhysicsEnvironment *pEnv, IMotionEvent *pHandler );
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#endif // PHYSICS_MOTIONCONTROLLER_H
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