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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#if defined( WIN32 ) && !defined( _X360 )
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#include <wtypes.h>
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#include <winuser.h>
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#include "xbox/xboxstubs.h"
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#endif
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#include "tier0/dbg.h"
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#include "vgui_key_translation.h"
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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#ifdef POSIX
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#define VK_RETURN -1
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#endif
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#include "tier2/tier2.h"
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#include "inputsystem/iinputsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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vgui::KeyCode KeyCode_VirtualKeyToVGUI( int key )
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{
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// Some tools load vgui for localization and never use input
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if ( !g_pInputSystem )
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return KEY_NONE;
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return g_pInputSystem->VirtualKeyToButtonCode( key );
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}
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int KeyCode_VGUIToVirtualKey( vgui::KeyCode code )
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{
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// Some tools load vgui for localization and never use input
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if ( !g_pInputSystem )
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return VK_RETURN;
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return g_pInputSystem->ButtonCodeToVirtualKey( code );
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}
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