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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Core implementation of vgui
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IMAGE_BORDER_H
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#define IMAGE_BORDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui/IBorder.h>
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#include <vgui/IScheme.h>
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#include <vgui/IPanel.h>
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#include <Color.h>
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class KeyValues;
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//-----------------------------------------------------------------------------
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// Purpose: Custom border that renders itself with images
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//-----------------------------------------------------------------------------
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class ImageBorder : public vgui::IBorder
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{
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public:
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ImageBorder();
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~ImageBorder();
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virtual void Paint(vgui::VPANEL panel);
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virtual void Paint(int x0, int y0, int x1, int y1);
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virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop);
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virtual void SetInset(int left, int top, int right, int bottom);
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virtual void GetInset(int &left, int &top, int &right, int &bottom);
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme, KeyValues *inResourceData);
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virtual const char *GetName();
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virtual void SetName(const char *name);
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virtual backgroundtype_e GetBackgroundType();
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virtual bool PaintFirst( void ) { return m_bPaintFirst; }
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protected:
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void SetImage(const char *imageName);
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protected:
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int _inset[4];
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private:
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// protected copy constructor to prevent use
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ImageBorder(ImageBorder&);
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char *_name;
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backgroundtype_e m_eBackgroundType;
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friend class VPanel;
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int m_iTextureID;
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bool m_bTiled;
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char *m_pszImageName;
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bool m_bPaintFirst;
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};
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#endif // IMAGE_BORDER_H
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