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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "matsys_controls/matsyscontrols.h"
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#include <materialsystem/imaterialsystem.h>
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#include <materialsystem/imaterialsystemhardwareconfig.h>
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#include <datacache/imdlcache.h>
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#include <VGuiMatSurface/IMatSystemSurface.h>
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#include <istudiorender.h>
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#include "vgui_controls/Controls.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace vgui
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{
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IMaterialSystem *g_pMaterialSystem = NULL;
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IMaterialSystem *MaterialSystem()
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{
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return g_pMaterialSystem;
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}
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IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig = NULL;
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IMaterialSystemHardwareConfig *MaterialSystemHardwareConfig()
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{
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return g_pMaterialSystemHardwareConfig;
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}
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IMDLCache *g_pMDLCache = NULL;
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IMDLCache *MDLCache()
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{
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return g_pMDLCache;
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}
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IMatSystemSurface *g_pMatSystemSurface = NULL;
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IMatSystemSurface *MatSystemSurface()
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{
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return g_pMatSystemSurface;
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}
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IStudioRender *g_pStudioRender = NULL;
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IStudioRender *StudioRender()
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{
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return g_pStudioRender;
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}
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//-----------------------------------------------------------------------------
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// Purpose: finds a particular interface in the factory set
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//-----------------------------------------------------------------------------
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static void *InitializeInterface( char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories )
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{
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void *retval;
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for ( int i = 0; i < numFactories; i++ )
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{
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CreateInterfaceFn factory = factoryList[ i ];
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if ( !factory )
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continue;
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retval = factory( interfaceName, NULL );
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if ( retval )
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return retval;
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}
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// No provider for requested interface!!!
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// Assert( !"No provider for requested interface!!!" );
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initializes the controls
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//-----------------------------------------------------------------------------
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bool VGui_InitMatSysInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories )
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{
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if ( !vgui::VGui_InitInterfacesList( moduleName, factoryList, numFactories ) )
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return false;
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g_pMaterialSystem = (IMaterialSystem *)InitializeInterface( MATERIAL_SYSTEM_INTERFACE_VERSION, factoryList, numFactories );
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g_pMatSystemSurface = (IMatSystemSurface *)InitializeInterface( MAT_SYSTEM_SURFACE_INTERFACE_VERSION, factoryList, numFactories );
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g_pMDLCache = (IMDLCache *)InitializeInterface( MDLCACHE_INTERFACE_VERSION, factoryList, numFactories );
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g_pStudioRender = (IStudioRender *)InitializeInterface( STUDIO_RENDER_INTERFACE_VERSION, factoryList, numFactories );
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g_pMaterialSystemHardwareConfig = (IMaterialSystemHardwareConfig *)InitializeInterface( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, factoryList, numFactories );
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// MDL cache + studiorender are optional
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return ( g_pMaterialSystem && g_pMatSystemSurface && g_pMaterialSystemHardwareConfig );
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}
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} // namespace vgui
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