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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "dme_controls/soundrecordpanel.h"
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#include "filesystem.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/Button.h"
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#include "vgui_controls/TextEntry.h"
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#include "dme_controls/dmecontrols.h"
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#include "vgui_controls/messagebox.h"
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#include "soundemittersystem/isoundemittersystembase.h"
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#include "vgui/IVGui.h"
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#include "mathlib/mathlib.h"
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// FIXME: Move sound code out of the engine + into a library!
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#include "toolframework/ienginetool.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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//
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// Sound Record Dialog
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//
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//-----------------------------------------------------------------------------
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CSoundRecordPanel::CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle ) :
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BaseClass( pParent, "SoundRecordPanel" )
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{
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m_bIsRecording = false;
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m_nPlayingSound = 0;
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SetDeleteSelfOnClose( true );
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m_pOkButton = new Button( this, "OkButton", "#FileOpenDialog_Open", this, "Ok" );
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m_pCancelButton = new Button( this, "CancelButton", "#FileOpenDialog_Cancel", this, "Cancel" );
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m_pPlayButton = new Button( this, "PlayButton", "Play", this, "Play" );
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m_pRecordButton = new Button( this, "Record", "Record", this, "ToggleRecord" );
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m_pRecordTime = new TextEntry( this, "RecordTime" );
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m_pFileName = new TextEntry( this, "FileName" );
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LoadControlSettingsAndUserConfig( "resource/soundrecordpanel.res" );
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SetTitle( pTitle, false );
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}
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CSoundRecordPanel::~CSoundRecordPanel()
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{
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StopSoundPreview();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activate the dialog
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//-----------------------------------------------------------------------------
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void CSoundRecordPanel::DoModal( const char *pFileName )
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{
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Assert( EngineTool() );
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char pRelativeWAVPath[MAX_PATH];
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g_pFullFileSystem->FullPathToRelativePath( pFileName, pRelativeWAVPath, sizeof(pRelativeWAVPath) );
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// Check to see if this file is not hidden owing to search paths
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bool bBadDirectory = false;
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char pRelativeDir[MAX_PATH];
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Q_strncpy( pRelativeDir, pRelativeWAVPath, sizeof( pRelativeDir ) );
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Q_StripFilename( pRelativeDir );
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char pFoundFullPath[MAX_PATH];
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g_pFullFileSystem->RelativePathToFullPath( pRelativeDir, "MOD", pFoundFullPath, sizeof( pFoundFullPath ) );
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if ( StringHasPrefix( pFileName, pFoundFullPath ) )
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{
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// Strip 'sound/' prefix
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m_FileName = pRelativeWAVPath;
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const char *pSoundName = StringAfterPrefix( pRelativeWAVPath, "sound\\" );
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if ( !pSoundName )
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{
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pSoundName = pRelativeWAVPath;
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bBadDirectory = true;
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}
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m_EngineFileName = pSoundName;
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}
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else
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{
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bBadDirectory = true;
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}
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if ( bBadDirectory )
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{
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char pBuf[1024];
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Q_snprintf( pBuf, sizeof(pBuf), "File %s is in a bad directory!\nAudio must be recorded into your mod's sound/ directory.\n", pFileName );
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vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad Save Directory!\n", pBuf, GetParent() );
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pMessageBox->DoModal( );
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return;
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}
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m_pFileName->SetText( pFileName );
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m_pOkButton->SetEnabled( false );
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m_pPlayButton->SetEnabled( false );
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BaseClass::DoModal();
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}
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//-----------------------------------------------------------------------------
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// Stop sound preview
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//-----------------------------------------------------------------------------
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void CSoundRecordPanel::StopSoundPreview( )
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{
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if ( m_nPlayingSound != 0 )
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{
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EngineTool()->StopSoundByGuid( m_nPlayingSound );
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m_nPlayingSound = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Plays a wav file
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//-----------------------------------------------------------------------------
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void CSoundRecordPanel::PlaySoundPreview( )
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{
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StopSoundPreview();
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m_nPlayingSound = EngineTool()->StartSound( 0, true, -1, CHAN_STATIC, m_EngineFileName,
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VOL_NORM, SNDLVL_NONE, vec3_origin, vec3_origin, 0, PITCH_NORM, false, 0 );
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}
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//-----------------------------------------------------------------------------
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// Updates sound record time during recording
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//-----------------------------------------------------------------------------
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void CSoundRecordPanel::UpdateTimeRecorded()
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{
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float flTime = Plat_FloatTime() - m_flRecordStartTime;
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char pTimeBuf[64];
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Q_snprintf( pTimeBuf, sizeof(pTimeBuf), "%.3f", flTime );
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m_pRecordTime->SetText( pTimeBuf );
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}
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//-----------------------------------------------------------------------------
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// Updates sound record time during recording
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//-----------------------------------------------------------------------------
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void CSoundRecordPanel::OnTick()
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{
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BaseClass::OnTick();
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// Update the amount of time recorded
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UpdateTimeRecorded();
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}
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//-----------------------------------------------------------------------------
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// On command
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//-----------------------------------------------------------------------------
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void CSoundRecordPanel::OnCommand( const char *pCommand )
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{
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if ( !Q_stricmp( pCommand, "ToggleRecord" ) )
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{
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if ( !m_bIsRecording )
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{
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StopSoundPreview();
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g_pFullFileSystem->RemoveFile( m_FileName, "MOD" );
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EngineTool()->StartRecordingVoiceToFile( m_FileName, "MOD" );
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m_pRecordButton->SetText( "Stop Recording" );
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m_pPlayButton->SetEnabled( false );
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m_pOkButton->SetEnabled( false );
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m_pCancelButton->SetEnabled( true );
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m_flRecordStartTime = Plat_FloatTime();
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vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
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}
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else
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{
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EngineTool()->StopRecordingVoiceToFile();
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EngineTool()->ReloadSound( m_EngineFileName );
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ivgui()->RemoveTickSignal( GetVPanel() );
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UpdateTimeRecorded();
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m_pOkButton->SetEnabled( true );
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m_pCancelButton->SetEnabled( true );
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m_pPlayButton->SetEnabled( true );
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m_pRecordButton->SetText( "Record" );
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}
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m_bIsRecording = !m_bIsRecording;
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return;
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}
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if ( !Q_stricmp( pCommand, "Play" ) )
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{
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PlaySoundPreview();
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return;
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}
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if ( !Q_stricmp( pCommand, "Ok" ) )
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{
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PostActionSignal( new KeyValues( "SoundRecorded", "relativepath", m_EngineFileName.Get() ) );
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CloseModal();
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return;
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}
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if ( !Q_stricmp( pCommand, "Cancel" ) )
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{
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g_pFullFileSystem->RemoveFile( m_FileName, "MOD" );
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CloseModal();
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return;
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}
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BaseClass::OnCommand( pCommand );
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}
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